private void OnCollisionEnter(Collision collision) { Destroy(gameObject); if (collision.gameObject.CompareTag("Player")) { CharacterController.AddHp(-Damage); } }
private void OnDestroy() { CharacterController.AddHp(Random.Range(150, 300)); }
private void OnCollisionEnter(Collision collision) { Destroy(gameObject); if (collision.gameObject.CompareTag("Player")) { CharacterController.AddHp(-Damage); } }
private void OnDestroy() { CharacterController.AddHp(Random.Range(150, 300)); }