void Initialize() { UMAInstance(); gameObject = new GameObject(objectName); UpdateVec(); umaContext = UMAContext.FindInstance(); UMAGenerator generator = umaContext.umaGenerator; umaDynamicAvatar = gameObject.AddComponent <UMADynamicAvatar>(); umaDynamicAvatar.Initialize(); UMAData umaData = umaDynamicAvatar.umaData; umaDynamicAvatar.umaGenerator = generator; umaData.umaGenerator = generator; UMATextRecipe recipe = UMATextRecipe.CreateInstance <UMATextRecipe>(); recipe.Load(umaData.umaRecipe, umaContext); umaDynamicAvatar.umaRecipe = recipe; umaData.AddAdditionalRecipes(new UMARecipeBase[] { umaContext.umaTextRecipe }, umaContext); umaData.OnCharacterCreated += CharacterCreated; umaData.OnCharacterUpdated += CharacterUpdated; umaData.OnCharacterDestroyed += CharacterDestroyed; if (isExpress) { expressionPlayer = gameObject.AddComponent <UMAExpressionPlayer>(); expressionPlayer.overrideMecanimEyes = true; expressionPlayer.overrideMecanimHead = true; expressionPlayer.overrideMecanimJaw = true; expressionPlayer.overrideMecanimNeck = true; } umaData.umaRecipe.slotDataList = new SlotData[100]; UMADnaHumanoid umaDna = new UMADnaHumanoid(); UMADnaTutorial umaTutorialDNA = new UMADnaTutorial(); umaData.umaRecipe.AddDna(umaDna); umaData.umaRecipe.AddDna(umaTutorialDNA); ICharacterSlotOverly characterSlotOverlay = new CharacterSlotOverly(umaDynamicAvatar); characterAnim = new CharacterAnim(umaDynamicAvatar); //characterDna = new CharacterDna(umaDna, umaData, characterAnim, characterData); characterBase = new CharacterBase(resType, characterSlotOverlay, umaData, umaDynamicAvatar, characterData); characterCloth = new CharacterCloth(resType, characterData, characterSlotOverlay, this, characterBase); }
public void SetComponentDrawable(int index, string name, string tex, GameFileCache gfc) { if (string.IsNullOrEmpty(name)) { DrawableNames[index] = null; Drawables[index] = null; Textures[index] = null; Expressions[index] = null; return; } MetaHash namehash = JenkHash.GenHash(name.ToLowerInvariant()); Drawable d = null; if (Ydd?.Dict != null) { Ydd.Dict.TryGetValue(namehash, out d); } if ((d == null) && (DrawableFilesDict != null)) { RpfFileEntry file = null; if (DrawableFilesDict.TryGetValue(namehash, out file)) { var ydd = gfc.GetFileUncached <YddFile>(file); while ((ydd != null) && (!ydd.Loaded)) { Thread.Sleep(1);//kinda hacky gfc.TryLoadEnqueue(ydd); } if (ydd?.Drawables?.Length > 0) { d = ydd.Drawables[0];//should only be one in this dict } } } MetaHash texhash = JenkHash.GenHash(tex.ToLowerInvariant()); Texture t = null; if (Ytd?.TextureDict?.Dict != null) { Ytd.TextureDict.Dict.TryGetValue(texhash, out t); } if ((t == null) && (TextureFilesDict != null)) { RpfFileEntry file = null; if (TextureFilesDict.TryGetValue(texhash, out file)) { var ytd = gfc.GetFileUncached <YtdFile>(file); while ((ytd != null) && (!ytd.Loaded)) { Thread.Sleep(1);//kinda hacky gfc.TryLoadEnqueue(ytd); } if (ytd?.TextureDict?.Textures?.data_items.Length > 0) { t = ytd.TextureDict.Textures.data_items[0];//should only be one in this dict } } } CharacterCloth cc = null; if (Yld?.Dict != null) { Yld.Dict.TryGetValue(namehash, out cc); } if ((cc == null) && (ClothFilesDict != null)) { RpfFileEntry file = null; if (ClothFilesDict.TryGetValue(namehash, out file)) { var yld = gfc.GetFileUncached <YldFile>(file); while ((yld != null) && (!yld.Loaded)) { Thread.Sleep(1);//kinda hacky gfc.TryLoadEnqueue(yld); } if (yld?.ClothDictionary?.Clothes?.data_items?.Length > 0) { cc = yld.ClothDictionary.Clothes.data_items[0];//should only be one in this dict } } } ClothInstance c = null; if (cc != null) { c = new ClothInstance(); c.Init(cc, Skeleton); } Expression e = null; if (Yed?.ExprMap != null) { Yed.ExprMap.TryGetValue(namehash, out e); } if (d != null) { Drawables[index] = d.ShallowCopy() as Drawable; } if (t != null) { Textures[index] = t; } if (c != null) { Clothes[index] = c; } if (e != null) { Expressions[index] = e; } DrawableNames[index] = name; }