Beispiel #1
0
            static void Prefix(Role __instance, int classId)
            {
                if (!_settings.InfPromoteBuy)
                {
                    return;
                }
                CharacterClassData classInfo = __instance.getClassInfo();

                if (__instance.lv < classInfo.maxLevel)
                {
                    return;
                }
                int i = 0;

                while (i < classInfo.promotionDatas.Count)
                {
                    if (classInfo.promotionDatas[i].promotionClassId == classId)
                    {
                        ClassPromotionData classPromotionData = classInfo.promotionDatas[i];
                        if (PlayerData.Money < (long)classPromotionData.money || PlayerData.GetCreditPoint(classPromotionData.creditType) < classPromotionData.creditPoint)
                        {
                            return;
                        }
                        PlayerData.ModifyCreditPoint(classPromotionData.creditType, classPromotionData.creditPoint);
                    }
                    else
                    {
                        i++;
                    }
                }
            }
Beispiel #2
0
    private void Awake()
    {
        if (instance != null)
        {
            Destroy(this);
        }
        else
        {
            instance = this;
        }

        character = GetComponent <Character>();
        if (GameManager.instance != null)
        {
            data = GameManager.instance.currentSelectedClass;
        }
        DamagedEnemy = new UnityEvent <Health>();
        // DamagedEnemy.AddListener((health) => Debug.Log("Event fired"));
    }