private IEnumerator OnRoomEnteredRoutine() { characterClass.ModifyMovementSpeed(speedBuffAmount); yield return(new WaitForSeconds(buffTime)); characterClass.ModifyMovementSpeed(-speedBuffAmount); }
public override void Initialize(CharacterClass characterClass) { characterClass.ModifyMovementSpeed(movementSpeedModifier); characterClass.ModifyMaximumHealth(healthModifier); characterClass.ModifyWeaponDamage(damageModifier); }