Beispiel #1
0
    // Pass all relevant inputs to their required components.
    private void PassHotkeys()
    {
        movement.Direction(input.axis["Movement"], acceleration);

        if (input.keys["Jump"] == true)
        {
            movement.Jump(jumpPower);
        }

        if (input.keys["Fall"] == true)
        {
            movement.JumpEnd();
        }

        if (input.keys["Shoot"] == true)
        {
            actions.Shoot(weaponDamage, weaponCooldown);
        }
    }