public void ProcessAction() { if (_currentAction != null && _currentAction.IsFinished == false) { Debug.Log($"Current action : {_currentAction.GetType()}"); return; } if (_characterActions.Any() == false) { Debug.Log($"Current action : {_currentAction.GetType()}"); return; } _currentAction = _characterActions.Dequeue(); Debug.Log($"Current action : {_currentAction.GetType()}"); _currentAction.Execute(); }
//TODO temp, rework when more character actions are implemented private void Update() { CharacterControl control = CharactersController.Singleton.activeCharacters[characterIndex]; if (control != null) { //statusLabel.text = control.currentActions.Count.ToString(); if (control.status == CharacterControl.Status.PerformingAction && control.currentActions.Count > 0) { CharacterAction currentAction = control.currentActions.Find(x => x.inProgress); if (currentAction != null && currentAction.GetType() == typeof(MineAction)) { statusLabel.text = "Mining"; } } else if (!control.ReachedDestination) { statusLabel.text = "Moving"; } else { statusLabel.text = "Idle"; } fullInventoryNotification.gameObject.SetActive(control.character.inventory.IsFull); } }
public void OnAbilityButtonPressed(string name) { if (allowedActions.ContainsKey(name)) { currentAction = allowedActions[name]; if (currentAction.GetType() == typeof(SpellAction)) { fallbackAction = (SpellAction)currentAction; } } else { currentAction = allowedActions["Move"]; } }
private void DrawListElement(Rect elementRect, SerializedProperty element, bool isSelected) { if (element.objectReferenceValue != null) { Rect rect = elementRect; rect.y += 2; rect.height = m_LineHeight; SerializedObject elementObj = new SerializedObject(element.objectReferenceValue); SerializedProperty stateName = elementObj.FindProperty("m_stateName"); SerializedProperty isActive = elementObj.FindProperty("m_isActive"); SerializedProperty actionID = elementObj.FindProperty("m_actionID"); CharacterAction action = (CharacterAction)element.objectReferenceValue; // Action name. rect.width = elementRect.width * 0.40f; if (action.IsActive) { EditorGUI.LabelField(rect, string.Format("{0} ({1})", action.GetType().Name, "Active"), m_ActiveActionTextStyle); } else { EditorGUI.LabelField(rect, action.GetType().Name, m_DefaultActionTextStyle); } // Action state name. rect.x += elementRect.width * 0.40f; rect.width = elementRect.width * 0.36f; stateName.stringValue = EditorGUI.TextField(rect, stateName.stringValue); // Action ID //rect.x = elementRect.width * 0.85f; rect.x = elementRect.width - 36; rect.width = 36; actionID.intValue = EditorGUI.IntField(rect, actionID.intValue); // Toggle Enable rect.x = elementRect.width + 12; rect.width = 36; action.enabled = EditorGUI.Toggle(rect, action.enabled); //isActive.boolValue = EditorGUI.Toggle(rect, isActive.boolValue); //isActive.boolValue = action.enabled; elementObj.ApplyModifiedProperties(); Event evt = Event.current; if (elementRect.Contains(evt.mousePosition)) { if (evt.button == 1 && evt.isMouse && evt.type == EventType.MouseUp) { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Add"), false, () => TestContextMenu(action.GetType().Name)); menu.AddItem(new GUIContent("Remove"), false, () => TestContextMenu(action.GetType().Name)); menu.ShowAsContext(); //ChangeStateName(stateName, action.GetType().Name); } } //else { // if (evt.button == 0 && evt.isMouse && evt.type == EventType.MouseUp) // { // if(action != null) action = null; // } //} } }
public void OnAbilityButtonPressed(string name) { if (allowedActions.ContainsKey(name)) { currentAction = allowedActions[name]; if (currentAction.GetType() == typeof(SpellAction)) { fallbackAction = (SpellAction)currentAction; } } else { currentAction = allowedActions["Move"]; } }