Beispiel #1
0
 public override void OnHitConnected(Character enemy)
 {
     float damage = 10;
     float speed = 75;
     float direction = owner.IsFacingLeft() ? -1 : 1;
     Vector2 pushVelocity = new Vector2(direction*speed, 0);
     enemy.HeavyHitStun(damage,pushVelocity, 0.2f);
     //collider.enabled = false;
 }