Beispiel #1
0
	// Use this for initialization
	void Start () {
		_carryMode = (int)CARRY_MODE.SEPERATE;
		_activeCharacter = (int)ACTIVE_CHARACTER.SLOTH;
		_playerCombine.SetActive(false);
		_playerMonkey.SetActive(true);
		_playerSloth.SetActive(true);
		_slothCarryMonkey.SetActive(false);
        _monkeyCarrySloth.SetActive(false);
		UIController = gameObject.GetComponent<CharachtersUIController>();
        _playerSloth.GetComponent<Platformer2DUserControl>().enabled = true;
        _playerMonkey.GetComponent<Platformer2DUserControl>().enabled = false;

		isHoldingDone = false;
	}
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        _carryMode       = (int)CARRY_MODE.SEPERATE;
        _activeCharacter = (int)ACTIVE_CHARACTER.SLOTH;
        _playerCombine.SetActive(false);
        _playerMonkey.SetActive(true);
        _playerSloth.SetActive(true);
        _slothCarryMonkey.SetActive(false);
        _monkeyCarrySloth.SetActive(false);
        UIController = gameObject.GetComponent <CharachtersUIController>();
        _playerSloth.GetComponent <Platformer2DUserControl>().enabled  = true;
        _playerMonkey.GetComponent <Platformer2DUserControl>().enabled = false;

        isHoldingDone = false;
    }