Beispiel #1
0
            public static CharaMakeTypeStruct Read(byte[] buffer)
            {
                int offset = 0;

                CharaMakeTypeStruct cmt = new CharaMakeTypeStruct();

                cmt.Looks = new CharaMakeTypeLooksStruct[28];
                for (int i = 0; i < 28; i++)
                    cmt.Looks[i] = CharaMakeTypeLooksStruct.Read(buffer, ref offset);

                cmt.Voice = CharaMakeTypeVoiceStruct.Read(buffer, ref offset);

                cmt.FaceOption = new CharaMakeTypeFaceOptionStruct[8];
                for (int i = 0; i < 8; i++)
                    cmt.FaceOption[i] = CharaMakeTypeFaceOptionStruct.Read(buffer, ref offset);

                offset += 4;

                cmt.Equip = new CharaMakeTypeEquipStruct[3];
                for (int i = 0; i < 3; i++)
                    cmt.Equip[i] = CharaMakeTypeEquipStruct.Read(buffer, ref offset);

                cmt.Race = OrderedBitConverter.ToInt32(buffer, offset, true);
                offset += 4;
                cmt.Tribe = OrderedBitConverter.ToInt32(buffer, offset, true);
                offset += 4;
                cmt.Gender = (sbyte)buffer[offset];

                return cmt;
            }
Beispiel #2
0
            byte[] SEPackId; //12

            public static CharaMakeTypeVoiceStruct Read(byte[] buffer, ref int offset) {
                CharaMakeTypeVoiceStruct cmtv = new CharaMakeTypeVoiceStruct();

                cmtv.SEPackId = new byte[12];
                for (int i = 0; i < 12; i++) {
                    cmtv.SEPackId[i] = buffer[offset];
                    offset += 1;
                }
                return cmtv;
            }