Beispiel #1
0
    void Update()
    {
        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit))//Rayが何かに当たった場合 (レイヤーがIgoneRaycastの物は当たらない)
        {
            hitObj = hit.collider.gameObject;
            chara  = hitObj.GetComponent <Chara>();
            int x = (int)hit.point.x;//マスの中央に来るようにする
            int z = (int)hit.point.z;

            if (hitObj.layer == 9) //マウスをcharaにあてた時
            {
                if (mouseCursor)   //charaのしたに表示する
                {
                    charaPoint = true;
                    //Vector3 mouseCursorP = new Vector3(hitObj.transform.position.x, hitObj.transform.position.y - 0.5f, hitObj.transform.position.z);
                    Vector3 mouseCursorP = hitObj.transform.position;
                    mouseCursorP.y += 0.01f;
                    mouseCursor.transform.position = mouseCursorP;
                }

                if (Input.GetButtonDown("Fire1"))//test
                {
                    charaButton.SetActive(true);
                    Action();

                    pickUpScript.GetChara(hitObj);
                    chara.CharaChoice(hitObj);
                    MoveButtonFalse();
                }
            }
            else
            {
                if (mouseCursor)//現在のマウスの位置
                {
                    charaPoint = false;
                    Vector3 mouseCursorP = new Vector3(x, hit.point.y + 0.01f, z);
                    mouseCursor.transform.position = mouseCursorP;
                }

                if (Input.GetButtonDown("Fire1") && moveButton)//clickしたとき移動する
                {
                    Vector3 movePoint = new Vector3(x, hit.point.y, z);
                    pickUpScript.CharaMove(movePoint);
                    buttonMove.GetComponent <Button>().interactable = false;
                    //human.transform.position = movePoint;
                    //Debug.Log(hit.transform.position);
                }
            }
        }

        //Charaにマウスを当てた時に色を変える
        if (mouseCursorBlue && mouseCursorRed)
        {
            if (charaPoint)
            {
                mouseCursorBlue.SetActive(false);
                mouseCursorRed.SetActive(true);
            }
            else
            {
                mouseCursorBlue.SetActive(true);
                mouseCursorRed.SetActive(false);
            }
        }
    }