Beispiel #1
0
        public CharTool CreateCharTool(CharToolType type)
        {
            CharTool tool;

            if (type == CharToolType.MinePlanter)
            {
                MinePlanterTool mpTool = GameObject.Instantiate(minePlanterToolPrefab);
                mpTool.minePlacementRoot = minePlacementRoot;
                tool = mpTool;
            }
            else if (type == CharToolType.Flashlight)
            {
                FlashilightTool fTool = GameObject.Instantiate(flashLightToolPrefab);
                tool = fTool;
            }
            else if (type == CharToolType.Wrench)
            {
                WrenchTool wTool = GameObject.Instantiate(wrenchToolPrefab);
                tool = wTool;
            }
            else
            {
                return(null);
            }
            tool.transform.localPosition = Vector3.zero;
            tool.Initialize();
            return(tool);
        }
Beispiel #2
0
 public void CopyData(SelectScreenPlayerData ssPlayerData)
 {
     this.playerSessionData = ssPlayerData.playerSessionData;
     this.skinIndex         = ssPlayerData.skinIndex;
     this.devotionNameIndex = ssPlayerData.devotionNameIndex;
     this.spiritNameIndex   = ssPlayerData.spiritNameIndex;
     this.charTool          = ssPlayerData.charTool;
     this.playerActive      = ssPlayerData.playerActive;
     this.playerReady       = ssPlayerData.playerReady;
 }
Beispiel #3
0
 public bool RegisterPlayer(int deviceIndex, CharacterSkinData skinData = null, string devotionName = null, string spiritName = null, CharToolType charToolType = CharToolType.None)
 {
     if (deviceIndex.IsBetween(-1, userDevices.Count) && !IsDeviceUsed(deviceIndex))
     {
         CreatePlayerWithDevice(deviceIndex, skinData, devotionName, spiritName, charToolType);
         return(true);
     }
     return(false);
 }
Beispiel #4
0
        private PlayerSessionData CreatePlayerWithDevice(int deviceIndex, CharacterSkinData skinData = null, string devotionName = "", string spiritName = "", CharToolType charToolType = CharToolType.None)
        {
            PlayerSessionData playerSessionData = new PlayerSessionData(activePlayers.Count, deviceIndex, gameplayInputManagers[deviceIndex], playerUIInputManagers[deviceIndex]);

            playerSessionData.skin         = skinData;
            playerSessionData.devotionName = devotionName;
            playerSessionData.spiritName   = spiritName;
            playerSessionData.charToolType = charToolType;
            activePlayers.Add(playerSessionData);
            OnPlayerRegistered?.Invoke(playerSessionData);
            return(playerSessionData);
        }