public void move(CharTmpl chars, CharacterRenderer newRend, SpriteRenderer rend, Transform where)
 {
     if (Input.anyKeyDown)
     {
         if (Input.GetMouseButtonDown(0))
         {
             where.position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0);
         }
     }
 }
    private void Start()
    {
        Marth = new CharTmpl(charName, charClass);
        rend  = new CharacterRenderer(sprite);
        rends = gameObject.AddComponent <SpriteRenderer>();
        var wheres = gameObject.GetComponent <Transform>();

        rend.firstRender(sprite, rends);
        wheres.position   = new Vector2(0, 0);
        wheres.localScale = (new Vector2((float)0.61, (float)0.51));
    }