public void move(CharTmpl chars, CharacterRenderer newRend, SpriteRenderer rend, Transform where) { if (Input.anyKeyDown) { if (Input.GetMouseButtonDown(0)) { where.position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0); } } }
private void Start() { Marth = new CharTmpl(charName, charClass); rend = new CharacterRenderer(sprite); rends = gameObject.AddComponent <SpriteRenderer>(); var wheres = gameObject.GetComponent <Transform>(); rend.firstRender(sprite, rends); wheres.position = new Vector2(0, 0); wheres.localScale = (new Vector2((float)0.61, (float)0.51)); }