Beispiel #1
0
    void LoadPlayer()
    {
        string path = Application.persistentDataPath + "/player.fun";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      fs        = new FileStream(path, FileMode.Open);

            CharFullParts fullParts = formatter.Deserialize(fs) as CharFullParts;
            //create new avatar

            foreach (CharPart charPart in fullParts.allCharParts)
            {
                GameObject part = Instantiate(Resources.Load(charPart.prefabPath) as GameObject, charInScene.transform);
                //part.transform.SetParent(charInScene.transform);
                Vector3 pos = new Vector3(charPart.rectPos[0], charPart.rectPos[1], 0);
                part.GetComponent <RectTransform>().localPosition = pos;
                part.SetActive(charPart.isActive);
                part.tag = charPart.tag;
                part.transform.SetSiblingIndex(charPart.posAsChild);
            }
            fs.Close();
        }
    }
Beispiel #2
0
    void SavePlayer(CharFullParts fullParts)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/player.fun";
        FileStream      fs        = new FileStream(path, FileMode.Create);

        formatter.Serialize(fs, fullParts);
        fs.Close();
    }
Beispiel #3
0
    void StartSavingPlayer(GameObject charInScene)
    {
        CharFullParts charFullParts = new CharFullParts();
        int           i             = 0;

        foreach (Transform child in charInScene.transform)
        {
            CharPart charPart = new CharPart(
                child.GetComponent <ResourcePath>().resourcePath,
                child.localPosition.x,
                child.localPosition.y,
                child.gameObject.activeSelf,
                i,
                child.tag
                );
            charFullParts.allCharParts.Add(charPart);
            i++;
        }
        //SAVE
        SavePlayer(charFullParts);
    }