public ActionResult Create(CharCreate model)
        {
            Games games = _db.Games.Find(model.GameID);

            if (games == null)
            {
                return(HttpNotFound("Game not found"));
            }
            if (!ModelState.IsValid)
            {
                return(View(model));
            }

            var service = CreateCharService();

            if (service.CreateChar(model))
            {
                TempData["SaveResult"] = "Your Character has been Entered.";
                return(RedirectToAction("Index"));
            }
            ;
            ModelState.AddModelError("", "Character could not be entered.");

            return(View(model));
        }
        //Create Character, takes a Character and uses CreateCharacter service
        public IHttpActionResult Post(CharCreate character)
        {
            if (ModelState.IsValid == false)
            {
                return(BadRequest(ModelState));
            }
            var service = CreateCharService();

            if (service.CreateCharacter(character) == false)
            {
                return(InternalServerError());
            }
            return(Ok());
        }
Beispiel #3
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        public ActionResult Create(CharCreate model)
        {
            if (!ModelState.IsValid)
            {
                return(View(model));
            }

            var userId  = Guid.Parse(User.Identity.GetUserId());
            var service = new CharService(userId);

            if (service.Create(model))
            {
                return(RedirectToAction("Index"));
            }

            ModelState.AddModelError("", "Character could not be added");
            return(View(model));
        }
Beispiel #4
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        public bool CreateChar(CharCreate model)
        {
            var entity =
                new Character()
            {
                OwnerID      = _userId,
                Game         = model.Game,
                Char_Name    = model.Char_Name,
                Level        = model.Level,
                Achievements = model.Achievements,
                CreatedUtc   = DateTimeOffset.Now
            };

            using (var ctx = new ApplicationDbContext())
            {
                ctx.Characters.Add(entity);
                return(ctx.SaveChanges() == 1);
            }
        }
Beispiel #5
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        public bool CreateCharacter(CharCreate character)
        {
            var entity =
                new Character()
            {
                Name             = character.Name,
                ShortDescription = character.ShortDescription,
                Description      = character.Description,
                AddedBy          = _userId,
                CreatedOn        = DateTime.Now,
                ModifiedOn       = DateTime.Now
            };

            using (var ctx = new ApplicationDbContext())
            {
                ctx.Characters.Add(entity);
                return(ctx.SaveChanges() == 1);
            }
        }
Beispiel #6
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        public ActionResult Create(CharCreate model)
        {
            if (!ModelState.IsValid)
            {
                return(View(model));
            }

            var service = CreateCharService();

            if (service.CreateChar(model))
            {
                TempData["SaveResult"] = "Your Character has been Entered.";
                return(RedirectToAction("Index"));
            }
            ;
            ModelState.AddModelError("", "Character could not be entered.");

            return(View(model));
        }
Beispiel #7
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        public bool Create(CharCreate charCreate)
        {
            var entity = new Character
            {
                CharName         = charCreate.CharName,
                CharRaceID       = charCreate.CharRaceID,
                CharClassID      = charCreate.CharClassID,
                UserID           = _userId,
                Alignment        = charCreate.Alignment,
                Background       = charCreate.Background,
                CharHistory      = charCreate.CharHistory,
                ExperiencePoints = charCreate.ExperiencePoints,
                Traits           = charCreate.Traits,
                Level            = charCreate.Level,
            };


            using (var ctx = new ApplicationDbContext())
            {
                ctx.Characters.Add(entity);
                return(ctx.SaveChanges() == 1);
            }
        }