public EquipmentResource(string value)
 {
     Value = CharBufferUtility.Create <CharBuffer64>(value);
 }
 public UnitAttachmentResource(string value)
 {
     Value = CharBufferUtility.Create <CharBuffer64>(value);
 }
 public UnitArchetypeResource(string value)
 {
     Value = CharBufferUtility.Create <CharBuffer64>(value);
 }
Beispiel #4
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 public GameGraphicResource(string value)
 {
     Value = CharBufferUtility.Create <CharBuffer128>(value);
 }