public async Task <IActionResult> Edit(int id, [Bind("Id,Name,Class,Race,Level,Ac,Hp,Str,Con,Dex,Wis,Ine,Cha")] Char1 char1) { if (id != char1.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(char1); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!Char1Exists(char1.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(char1)); }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } }
public async Task <IActionResult> Create([Bind("Id,Name,Class,Race,Level,Ac,Hp,Str,Con,Dex,Wis,Ine,Cha")] Char1 char1) { if (ModelState.IsValid) { _context.Add(char1); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(char1)); }