// Start is called before the first frame update void Start() { num = (int)playerNo; //Debug.Log(num); cWeather = GameObject.Find("backG").GetComponent <ChangeWeather>(); charaNos = Select.PlayerSelectChara(); character1 = Instantiate(obj[charaNos[num - 1] - 1], this.transform.position, Quaternion.identity); character1.transform.parent = this.transform; //GetChild(); }
void Start() { rb = GetComponent <Rigidbody2D>(); _parent = transform.root.gameObject; pNum = _parent.GetComponent <PlayerNoSelect>().num; cct = GameObject.Find(pNum + "PCount").GetComponent <CoinCountText>(); weather = GameObject.Find("backG").GetComponent <ChangeWeather>(); hitflag = false; canJump = true; audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update public virtual void Start() { _parent = transform.root.gameObject; pNum = _parent.GetComponent <PlayerNoSelect>().num; weather = GameObject.Find("backG").GetComponent <ChangeWeather>(); pCon = this.GetComponent <PleyerController>(); cct = GameObject.Find(pNum + "PCount").GetComponent <CoinCountText>(); nowWeather = (int)weather.NowWeather(); sig = GameObject.Find("Signal").GetComponent <Signal>(); gamePlay = GameObject.Find("GamePlayScene").GetComponent <GamePlay>(); //ChangeStatus(); //powersprite = transform.GetChild(2).GetComponent<GameObject>(); //audioSource = GetComponent<AudioSource>(); }