Beispiel #1
0
    /// <summary>
    /// Sent by: Client who is currently picking a region
    /// Received by: Server
    /// Sent after client has picked their region during setup
    /// </summary>
    /// <param name="evnt"></param>
    public override void OnEvent(RegionPicked evnt)
    {
        int regionID = evnt.RegionID;

        // find new owner of region ID
        CredentialToken newOwner = (CredentialToken)evnt.NewOwner;

        Debug.Log("new owner info: " + newOwner.DisplayName);

        // send regionchange event to all clients

        ChangeRegionOwner cro = ChangeRegionOwner.Create(Bolt.GlobalTargets.AllClients);

        cro.RegionID = regionID;
        cro.NewOwner = newOwner;

        cro.Send();

        // update owner

        MapManager.Instance.MapOwners[regionID] = newOwner;

        // change color

        Color newColor = GameManager.Instance.PlayerColors[newOwner].GetColor;

        GameObject mapRegion = MapManager.Instance.MapRegions[regionID];

        mapRegion.GetComponent <Image>().color = newColor;

        GameManager.Instance.PickRegionOver();
    }
Beispiel #2
0
    /// <summary>
    /// Sent by: Server
    /// Received by: All clients
    /// Update client data when a region changes hands from one client to another
    /// </summary>
    /// <param name="evnt"></param>
    public override void OnEvent(ChangeRegionOwner evnt)
    {
        int regionID = evnt.RegionID;

        CredentialToken newOwner = (CredentialToken)evnt.NewOwner;

        // update owner

        MapManager.Instance.MapOwners[regionID] = newOwner;

        // change color


        Color newColor = GameManager.Instance.PlayerColors[newOwner].GetColor;



        GameObject mapRegion = MapManager.Instance.MapRegions[regionID];

        mapRegion.GetComponent <Image>().color = newColor;
    }