// Update is called once per frame
    void Update()
    {
        selectedObject = changeMatScript.selectedObject;
        var    test     = selectedObject.GetComponent <Metadata>().GetParameter("Area");
        double curArrea = 0.0;

        if (test.Split()[0].Length > 0)
        {
            curArrea = double.Parse(test.Split()[0], System.Globalization.CultureInfo.InvariantCulture);
        }
        namePoss = new List <string>();
        if (Input.GetKeyDown(KeyCode.Keypad1))
        {
            totArea1     = 0;
            curScenario1 = 1;
            foreach (GameObject obj in listAll1)
            {
                obj.SetActive(false);
            }
            foreach (GameObject obj in list1)
            {
                obj.SetActive(true);
                test      = obj.GetComponent <Metadata>().GetParameter("Area");
                totArea1 += double.Parse(test.Split()[0], System.Globalization.CultureInfo.InvariantCulture);
            }
        }
        curCost1 = 0.0;
        totArea1 = 0.0;
        if (listCustom.Count >= 1)
        {
            foreach (GameObject go in listCustom)
            {
                matPoss = changeMatScript.CreateUINew(go, 0);
                if (matPoss.Count >= 1)
                {
                    foreach (Material mat in matPoss)
                    {
                        namePoss.Add(mat.name);
                        namePoss.Add(mat.name + " (Instance)");
                    }
                    if (namePoss.Contains(go.GetComponent <MeshRenderer>().sharedMaterial.name))
                    {
                        curCost1 += double.Parse(go.GetComponent <Metadata>().GetParameter("Area").Split()[0], System.Globalization.CultureInfo.InvariantCulture) * 20.0;
                    }
                }
                test      = go.GetComponent <Metadata>().GetParameter("Area");
                totArea1 += double.Parse(test.Split()[0], System.Globalization.CultureInfo.InvariantCulture);
            }
        }
        textCosts.text = "Area is " + curArrea.ToString() + "\nThe price of scenario " + curScenario1 + " is " + curCost1.ToString() + "\nSelected area is " + totArea1; // + "\nThe price of scenario " + curScenario2 + " is " + curCost2.ToString() + "\nSelected area is " + totArea2 + "\nTotal area: " + (totArea1 + totArea2) +"\nTotal cost: " + (curCost1 + curCost2).ToString();

        if (Input.GetMouseButtonUp(1) && Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.LeftAlt))                                                             //right click and ctrl and alt; ADD NEW CUSTOMLIST!!!
        {
            Debug.Log("ctrl alt");
            listOfListCustom.Add(new List <GameObject>());
            curList = listOfListCustom.Count - 1;
            listOfListCustom[curList].Add(selectedObject);
        }
        else if (Input.GetMouseButtonUp(1) && Input.GetKey(KeyCode.LeftControl)) //right click and ctrl, ADD TO OR REMOVE FROM CUSTOMLIST
        {
            if (!listOfListCustom[curList].Contains(selectedObject))
            {
                listOfListCustom[curList].Add(selectedObject);
                foreach (GameObject go in listOfListCustom[curList])
                {
                    changeMatScript.ChangeMaterialClick(defMat, go);
                }
            }
            for (int i = 0; i < listOfListCustom.Count; i++)
            {
                if (listOfListCustom[i].Contains(selectedObject))
                {
                    listOfListCustom[i].Remove(selectedObject);
                    foreach (GameObject go in listOfListCustom[i])
                    {
                        changeMatScript.ChangeMaterialClick(defMat, go);
                    }
                }
            }
        }

        if (changeMatScript.functionReplaceCalled == true)
        {
            for (int i = 0; i < listOfListCustom.Count; i++)
            {
                if (listOfListCustom[i].Contains(selectedObject))
                {
                    foreach (GameObject go in listOfListCustom[i])
                    {
                        changeMatScript.ChangeMaterialClick(selectedObject.GetComponent <Renderer>().material, go);
                    }
                }
            }
            changeMatScript.functionReplaceCalled = false;
        }
    }
    // Update is called once per frame
    void Update()
    {
        selectedObject = changeMatScript.selectedObject;
        var    test     = selectedObject.GetComponent <Metadata>().GetParameter("Area");
        double curArrea = 0.0;

        if (test.Split()[0].Length > 0)
        {
            curArrea = double.Parse(test.Split()[0], System.Globalization.CultureInfo.InvariantCulture);
        }
        namePoss = new List <string>();
        curCost1 = 0.0;
        totArea1 = 0.0;
        if (listCustom.Count >= 1) //If the current merged list is not empty
        {
            foreach (GameObject go in listCustom)
            {
                matPoss = changeMatScript.CreateUINew(go, 0); //Get the possible materials from changeMatScript
                if (matPoss.Count >= 1)
                {
                    foreach (Material mat in matPoss)
                    {
                        namePoss.Add(mat.name);
                        namePoss.Add(mat.name + " (Instance)");
                    }
                    if (namePoss.Contains(go.GetComponent <MeshRenderer>().sharedMaterial.name))
                    {
                        curCost1 += double.Parse(go.GetComponent <Metadata>().GetParameter("Area").Split()[0], System.Globalization.CultureInfo.InvariantCulture) * 20.0;
                    }
                }
                test      = go.GetComponent <Metadata>().GetParameter("Area");
                totArea1 += double.Parse(test.Split()[0], System.Globalization.CultureInfo.InvariantCulture);
            }
        }
        textCosts.text = "Area is " + curArrea.ToString() + "\nThe price of scenario " + curScenario1 + " is " + curCost1.ToString() + "\nSelected area is " + totArea1; // + "\nThe price of scenario " + curScenario2 + " is " + curCost2.ToString() + "\nSelected area is " + totArea2 + "\nTotal area: " + (totArea1 + totArea2) +"\nTotal cost: " + (curCost1 + curCost2).ToString();
        //Generates script of costs
        if (Input.GetMouseButtonUp(1) && Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.LeftAlt))                                                             //right click and ctrl and alt; ADD NEW CUSTOMLIST!!!
        {
            Debug.Log("ctrl alt");
            listOfListCustom.Add(new List <GameObject>());
            curList = listOfListCustom.Count - 1;
            listOfListCustom[curList].Add(selectedObject);
        }
        else if (Input.GetMouseButtonUp(1) && Input.GetKey(KeyCode.LeftControl)) //right click and ctrl, ADD TO OR REMOVE FROM CUSTOMLIST
        {
            if (!listOfListCustom[curList].Contains(selectedObject))             //If current list doesn't dontain the object, add it
            {
                listOfListCustom[curList].Add(selectedObject);
                foreach (GameObject go in listOfListCustom[curList])
                {
                    changeMatScript.ChangeMaterialClick(defMat, go);
                }
            }
            for (int i = 0; i < listOfListCustom.Count; i++) //Remove it in any other list
            {
                if (listOfListCustom[i].Contains(selectedObject))
                {
                    listOfListCustom[i].Remove(selectedObject);
                    foreach (GameObject go in listOfListCustom[i])
                    {
                        changeMatScript.ChangeMaterialClick(defMat, go);
                    }
                }
            }
        }

        if (changeMatScript.functionReplaceCalled == true) //When the function to replace a material is called anywhere, check if the object is part of any merge list and if so change materials on all of them
        {
            for (int i = 0; i < listOfListCustom.Count; i++)
            {
                if (listOfListCustom[i].Contains(selectedObject))
                {
                    foreach (GameObject go in listOfListCustom[i])
                    {
                        changeMatScript.ChangeMaterialClick(selectedObject.GetComponent <Renderer>().material, go);
                    }
                }
            }
            changeMatScript.functionReplaceCalled = false;
        }
    }