/// <summary> /// Unregister champ. /// </summary> /// <param name="champ">The champ.</param> /// <returns></returns> public bool UnRegisterChamp(ChampKinCity champ) { if (m_Champs.Contains(champ)) { m_Champs.Remove(champ); return(true); } return(false); }
/// <summary> /// Registers champ. /// </summary> /// <param name="champ">The champ.</param> /// <returns></returns> public bool RegisterChamp(ChampKinCity champ) { if (m_Champs.Contains(champ)) { return(false); } m_Champs.Add(champ); return(true); }