// Start is called before the first frame update void Start() { cba = gameObject.GetComponent <ChairBlowAway>(); wc_ba = gameObject.GetComponent <WC_BlowAway>(); wc_g = gameObject.GetComponent <WheelChair_Go>(); Wheelpos = this.transform.position; }
// Start is called before the first frame update void Start() { script = Chair.gameObject.GetComponent <ChairBlowAway>(); }