void UpdateTables() { int childCount = transform.childCount; //Empty all table chairs for (int c = 0; c < tableCount; c++) { Table t = tables[c]; t.closeChairs.Clear(); } //Fill all table chairs for (int i = 0; i < chairCount; i++) { Chair c = chairs[i]; Transform t = c.transform; float closest = Mathf.Infinity; int xIndex = 0; for (int x = 0; x < tableCount; x++) { float distance = (tables[x].table.transform.position - t.position).magnitude; if (distance < closest) { closest = distance; xIndex = x; } } tables[xIndex].closeChairs.Add(c); } }
//public int TimeToLookAgain; public void lookforConversation(Chair c) { LevelManager lvlmng = LevelManager.instance; currentStool = c; lvlmng.BM.WaitingList(this); }
public Chair GetChair(string ID_Chair) { Chair chair = new Chair(); try { string QueryString = "select *" + "from \"chair\"" + "where \"ID_Chair\" = " + Convert.ToString(ID_Chair) + ";"; NpgsqlCommand Command = new NpgsqlCommand(QueryString, sqlConnection.CreateConnection.Connection); NpgsqlDataReader dataReader = Command.ExecuteReader(); foreach (DbDataRecord dbDataRecord in dataReader) { chair = new Chair( dbDataRecord["ID_Chair"].ToString(), dbDataRecord["c_name"].ToString(), dbDataRecord["Phone"].ToString()); } dataReader.Close(); } catch (PostgresException ex) { MessageBox.Show("Ошибка базы данных \n" + Convert.ToString(ex)); } return(chair); }
public IChair CreateChair(string model, string materialType, decimal price, decimal height, int numberOfLegs) { // TODO: Implement this method IChair chair = new Chair(height, materialType, model, price, numberOfLegs); return(chair); }
public async Task <Chair> Put(Chair updateChair) { _context.Update(updateChair); await _context.SaveChangesAsync(); return(updateChair); }
// Deletes the specified chair public bool DeleteChair(Chair chair) { Program app = Program.GetInstance(); Database database = app.GetDatabase(); ReservationService reservationService = Program.GetInstance().GetService <ReservationService>("reservations"); // Find record ChairRecord record = database.chairs.SingleOrDefault(i => i.id == chair.id); if (record == null) { return(false); } // Remove record and related reservations database.chairs.Remove(record); foreach (Reservation reservation in reservationService.GetReservationsByChair(chair)) { reservationService.DeleteReservation(reservation); } // Try to save database.TryToSave(); return(true); }
public override void OnShow() { base.OnShow(); // Update labels title.Text = show.GetMovie().name; imagePreview.Image = show.GetMovie().GetImage(); // Update chair list container.Items.Clear(); for (int i = 0; i < chairs.Count; i++) { Chair chair = chairs[i]; ListViewItem item = new ListViewItem("Reserveer: rij " + chair.row + " " + "nummer " + chair.number + " prijs: €" + chair.price, i); item.Tag = chair; container.Items.Add(item); } // Disable save button if no chairs selected saveButton.Enabled = chairs.Count > 0; // Disable chair delete by default removeChairButton.Enabled = false; }
private void cmdGuardar_Click(object sender, EventArgs e) { var numeroSilla = this.txtNumeroSilla.Text; var ubicacionSilla = this.cmbUbicacion.SelectedValue.ToString(); if (numeroSilla.Equals(string.Empty) || ubicacionSilla.Equals(string.Empty)) { MessageBox.Show("Debe ingresar # silla y ubicación", Enumerations.GlobalInformation.CompanyName.ToString(), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } var silla = new Chair() { CodigoSilla = Convert.ToInt32(numeroSilla), Ubication = Convert.ToChar(ubicacionSilla) }; var insertCity = new ChairActions().InsertSilla((int)Enumerations.GlobalActions.Insertar, silla); if (!insertCity) { MessageBox.Show("Se generó error al almacenar", Enumerations.GlobalInformation.CompanyName.ToString(), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } MessageBox.Show("Ciudad almacenada con éxito", Enumerations.GlobalInformation.CompanyName.ToString(), MessageBoxButtons.OK, MessageBoxIcon.Information); }
private void DeleteButton_Click(object sender, EventArgs args) { Program app = Program.GetInstance(); ChairService chairManager = app.GetService <ChairService>("chairs"); // Find the chair Chair chair = chairManager.GetChairByRoomAndPosition(room, row, column); if (chair == null) { GuiHelper.ShowError("Er bestaat geen stoel op deze positie"); return; } // Ask for confirmation if (!GuiHelper.ShowConfirm("Weet je zeker dat je deze stoel wilt verwijderen?")) { return; } // Delete it if (!chairManager.DeleteChair(chair)) { GuiHelper.ShowError("Kon stoel niet verwijderen"); return; } saveButton.Text = "Stoel aanmaken"; deleteButton.Enabled = false; GuiHelper.ShowInfo("Stoel succesvol verwijderd"); }
static void Main(string[] args) { Chair firstChair = new Chair(); firstChair.Color = "oranzova"; firstChair.LegCount = 4; firstChair.Back = Chair.BackType.Rounded; firstChair.PullChair(); Console.WriteLine($"First chair is {firstChair.State}"); Chair secondChair = new Chair(); secondChair.Color = "Light biege"; secondChair.Back = Chair.BackType.Rectangle; secondChair.LegCount = 4; // note 50 does not create an array of 50 chairs, it just prepares the list for 50 items List <Chair> allChairsInRoom = new List <Chair>(50); allChairsInRoom.Add(firstChair); allChairsInRoom.Add(secondChair); Table firstTable = new Table(); firstTable.LegCount = 6; firstTable.HasPrivacyShield = true; firstTable.Color = "Dark Brown"; foreach (Chair chair in allChairsInRoom) { Console.WriteLine($"Chair has color {chair.Color}, back is of type {chair.Back} and leg count is {chair.LegCount}"); } }
private void AddButton_Click(object sender, EventArgs args) { Program app = Program.GetInstance(); ChairService chairManager = app.GetService <ChairService>("chairs"); // Find or create chair Chair chair = chairManager.GetChairByRoomAndPosition(room, row, column); bool isNew = false; if (chair == null) { chair = new Chair(room.id, row, column, 0, "default"); isNew = true; } chair.price = (double)priceInput.Value; // Save chair if (!chairManager.SaveChair(chair)) { GuiHelper.ShowError(ValidationHelper.GetErrorList(chair)); return; } saveButton.Text = "Stoel opslaan"; deleteButton.Enabled = true; GuiHelper.ShowInfo("Stoel succesvol " + (isNew ? "aangemaakt" : "aangepast")); }
public async Task <IActionResult> CreateChair([Bind("MovieTheaterNumber,AddressCompanyId,Row,Col")] Chair chair) { if (ModelState.IsValid) { try { var movieTheater = new MovieTheater(await _context.MovieTheaters .Include(m => m.Chairs) .FirstOrDefaultAsync(m => (m.AddressCompanyId == chair.AddressCompanyId && m.MovieTheaterNumber == chair.MovieTheaterNumber))); movieTheater.AddChair(chair); _context.Add(chair); await _context.SaveChangesAsync(); } catch (DbUpdateException e) { Debug.Write(e); TempData["erro"] = e.Message; return(RedirectToAction(nameof(CreateChair), new { chair.AddressCompanyId, chair.MovieTheaterNumber })); } catch (ArgumentException e) { Debug.Write(e); TempData["erro"] = e.Message; return(RedirectToAction(nameof(CreateChair), new { chair.AddressCompanyId, chair.MovieTheaterNumber })); } TempData["mensage"] = "Chair Create Success"; return(RedirectToAction(nameof(Details), new { chair.AddressCompanyId, chair.MovieTheaterNumber })); } //ViewData["AddressCompanyId"] = new SelectList(_context.AddressCompanies, "Id", "Name", movieTheater.AddressCompanyId); return(View()); }
public ActionResult Create([Bind(Include = "Number,Name")] Chair chair) { // Проверка на уникальность номера if (db.Chairs.Where(a => a.Number == chair.Number).FirstOrDefault() != null) { // Фиксация ошибки ModelState.AddModelError("Number", "Такой номер уже есть в списке кафедр"); } // Проверка на корректность данных if (ModelState.IsValid) { try { chair.ID = Guid.NewGuid(); db.Chairs.Add(chair); db.SaveChanges(); return(RedirectToAction("Index")); } catch (Exception ex) { // Дойти до самого внутреннего исключения while (ex.InnerException != null) { ex = ex.InnerException; } ModelState.AddModelError("Number", ex.Message); } } // Повторный показ формы с ошибками return(View(chair)); }
private Teacher ToPOCO(Teacher teacher) { Chair teacherChair = null; if (teacher.Chair != null) { teacherChair = new Chair(); teacherChair.Id = teacher.Chair.Id; teacherChair.Name = teacher.Chair.Name; teacherChair.FacultyId = teacher.Chair.FacultyId; teacherChair.Faculty = null; teacherChair.Teachers = null; } List <Course> coursesList = null; if (teacher.Courses != null) { coursesList = teacher.Courses.Select((Course course) => new Course() { Id = course.Id, Name = course.Name, Teachers = null }).ToList(); } return(new Teacher() { Id = teacher.Id, FullName = teacher.FullName, ChairId = teacher.ChairId, Chair = teacherChair, Courses = coursesList }); }
/// <inheritdoc /> public override void Draw(GameTime gameTime) { // Set the DiffuseColor to white to draw this Robot RobotEffect.DiffuseColor = Color.White.ToVector3(); Robot.Draw(RobotWorld, Camera.View, Camera.Projection); // Set the DiffuseColor to red to draw this Robot RobotEffect.DiffuseColor = Color.Red.ToVector3(); Robot.Draw(RobotTwoWorld, Camera.View, Camera.Projection); // Draw the Chair Chair.Draw(ChairWorld, Camera.View, Camera.Projection); // Draw the Tank Tank.Draw(TankWorld, Camera.View, Camera.Projection); // Draw bounding volumes Game.Gizmos.DrawCube(BoundingVolumesExtensions.GetCenter(RobotBox), BoundingVolumesExtensions.GetExtents(RobotBox) * 2f, Color.Yellow); Game.Gizmos.DrawCube(ChairOBBWorld, TouchingChair ? Color.Orange : Color.Green); Game.Gizmos.DrawSphere(_tankSphere.Center, _tankSphere.Radius * Vector3.One, TouchingTank ? Color.Orange : Color.Purple); Game.Gizmos.DrawCylinder(RobotTwoCylinder.Transform, TouchingOtherRobot ? Color.Orange : Color.White); base.Draw(gameTime); }
public void PenaltyBoxTimersStop() { var chair1 = new Chair { StopWatch = new StopWatch { Running = true, LastStarted = DateTime.Now - TimeSpan.FromSeconds(20) } }; var chair2 = new Chair { StopWatch = new StopWatch { Running = true, LastStarted = DateTime.Now - TimeSpan.FromSeconds(20) } }; var chair3 = new Chair { StopWatch = new StopWatch { Running = true, LastStarted = DateTime.Now - TimeSpan.FromSeconds(20) } }; _state.PenaltyBox.Add(chair1); _state.PenaltyBox.Add(chair2); _state.PenaltyBox.Add(chair3); var response = _handler.Handle(_command); Assert.True(_state.PenaltyBox.TrueForAll(x => !x.StopWatch.Running)); Assert.Equal(3, response.Events.Count(x => x.Event.GetType() == typeof(ChairUpdatedEvent))); }
public IHttpActionResult PostChair(Chair chair) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if ((chair == null) || !FacultyExists(chair) || !TeachersExist(chair)) { return(BadRequest()); } AttachFaculty(chair); AttachTeachers(chair); try { db.Chairs.Add(chair); db.SaveChanges(); } catch (Exception ex) when(ex is ArgumentNullException || ex is DbUpdateException) { return(BadRequest()); } return(StatusCode(HttpStatusCode.Created)); }
// IEnumerator is needed in order to make a time pause - this is a coroutine IEnumerator makeBarberCutHairCoroutine() { // references Chair barberChairScript = barberChair.GetComponent <Chair>(); GameObject customerCuttingHair = barberChairScript.customer.gameObject; //GameObject explosion = customerCuttingHair.GetComponent<CustomerController>().explosion; Debug.Log("barber is cutting some hair =)"); customerCuttingHair.GetComponent <CustomerController>().served = true; yield return(new WaitForSeconds(cutHairDuration)); // a little pause //TODO: some animation would be nice though // freeing the barber chair barberChairScript.freeChair(); customerCuttingHair.GetComponent <CustomerController>().leaving = true; if (Random.Range(0, 3) == 0) // chance of customer's death { customerCuttingHair.GetComponent <SpriteRenderer>().enabled = false; //dont draw the skin of the customer Transform explosion = customerCuttingHair.transform.GetChild(0).transform; //enable explosion explosion.gameObject.SetActive(true); } Debug.Log("Hair cutted"); }
public IHttpActionResult PostChair(Chair chair) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if ((chair == null) || !FacultyExists(chair) || !TeachersExist(chair)) { return(BadRequest()); } AttachFaculty(chair); AttachTeachers(chair); try { db.Chairs.Add(chair); db.SaveChanges(); } catch (Exception ex) when(ex is ArgumentNullException || ex is DbUpdateException) { return(BadRequest()); } return(CreatedAtRoute("DefaultApi", new { id = chair.Id }, ToPOCO(chair))); }
/// <summary> /// updates the info of the object, and it's surrounding tiles, /// and checks to make sure the position that the object is attempting to be placed at is valid /// </summary> /// <param name="obj">Object that is trying to be deleted</param> /// <param name="deleteNeighbors">deleteNeighbors, defaults to true and determines whether the Object's neighbors should be deleted</param> public static void DeleteObject(Chair obj, bool deleteNeighbors = true) { obj.isDeleted = true; foreach (Tile t in obj.tiles) { if (t.objs.Contains(obj) == true) { t.objs.Remove(obj); } if (obj.tiles.Contains(t) == true) { obj.tiles.Remove(t); } } obj.diffPos = new Vector3(0, 0, 0); if (obj.cbObjectChanged != null) { obj.cbObjectChanged(obj); } if (obj.connectsToNeighbors == true && Object.moveNeighbors == true && deleteNeighbors == true) { obj.DeleteNeighbors(obj); } obj.UpdateNeighbors(obj); }
public async Task <Chair> Post(Chair newChair) { _context.Chair.Add(newChair); await _context.SaveChangesAsync(); return(newChair); }
public IChair CreateChair(string model, string materialType, decimal price, decimal height, int numberOfLegs) { MaterialType matType = GetMaterialType(materialType); Chair chair = new Chair(model, matType, price, height, numberOfLegs); return(chair); }
public GameResponse <PlayerStats> RequestPlayerStats(Guid playerId, Chair chair) { if (chair == Chair.Standing) { return(GameResponse <PlayerStats> .Fail()); } var player = _players.SingleOrDefault(p => p.Id == playerId); if (player == null) { return(GameResponse <PlayerStats> .Fail()); } var playerForStats = _players.SingleOrDefault(p => p.Chair == chair); if (playerForStats == null) { return(GameResponse <PlayerStats> .Fail()); } var playerStats = new PlayerStats(playerForStats); return(GameResponse <PlayerStats> .Pass(playerStats)); }
public IHttpActionResult PutChair(int id, Chair chair) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (chair == null) { return(BadRequest()); } UpdateChair(chair, id); try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!ChairExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
// should this just be random? Maybe make house rules? public GameResponse SetPlayerSeat(Guid playerId, Chair chair) { if (Phase != GamePhase.ChoosePlayers) { return(GameResponse.Fail()); } var player = _players.SingleOrDefault(p => p.Id == playerId); if (player == null) { return(GameResponse.Fail()); } if (player.Chair == chair) { return(GameResponse.Fail()); } if (chair != Chair.Standing && _players.Any(p => p.Chair == chair)) { return(GameResponse.Fail()); } player.Chair = chair; return(GameResponse.Pass()); }
public ActionResult chairStatus(BookingModel model) { if (ModelState.IsValid) { ShowTimeDAO showTimeDAO = new ShowTimeDAO(); ChairDAO chairDAO = new ChairDAO(); UserDAO userDAO = new UserDAO(); TicketBooking newtick = new TicketBooking(); newtick.ShowTimesID = model.showTimeID; Chair chair = chairDAO.getChairIDByName(model.ChairName); newtick.ChairID = chair.ChairID; var userLogin = (UserLogin)Session[CommonConstants.USER_SESSION]; newtick.UserID = userLogin.UserID; userDAO.Update(chair.Fare, userLogin.UserID); db.TicketBookings.Add(newtick); db.SaveChanges(); return(RedirectToAction("InforUser", "User")); } return(View("Login")); }
private void OnTriggerEnter(Collider other) { switch (other.tag) { case "SittingPoint": Chair ch = other.transform.parent.GetComponent <Chair>(); if (ch.IsAvailable) { currentChair = ch; agent.enabled = false; transform.position = currentChair.PosB.position; //isOnStool = true; charactergb.isSitting = true; currentChair.Occupied(convsys); convsys.lookforConversation(currentChair); transform.LookAt(currentChair.DefaultPointToLook); } break; case "Exit": Debug.Log("BYE"); foreach (ConvoSystem cs in convsys.partners) { cs.partners.Remove(convsys); } currentChair.IsAvailable = true; currentChair.PosA.GetComponent <SphereCollider>().enabled = true; Destroy(gameObject); break; } }
private static void AnimateAndUpdatePlayerPosition(Chair firstChairInfo) { Vector3 finalDestination = singleton.positionBalcony.transform.position; finalDestination.y = firstChairInfo.playerSited.gameObject.transform.localPosition.y; firstChairInfo.playerSited.gameObject.transform.DOLocalMove(finalDestination, 0.4f); }
public void ParseOffsets(ObjectInstance instance, Board board, int x, int y) { bool ladder = l0 == "ladder"; if (footholdOffsets != null) { foreach (List <XNA.Point> anchorList in footholdOffsets) { List <FootholdAnchor> anchors = new List <FootholdAnchor>(); foreach (XNA.Point foothold in anchorList) { FootholdAnchor anchor = new FootholdAnchor(board, x + foothold.X, y + foothold.Y, instance.LayerNumber, instance.PlatformNumber, true); board.BoardItems.FHAnchors.Add(anchor); instance.BindItem(anchor, foothold); anchors.Add(anchor); } CreateFootholdsFromAnchorList(board, anchors); } } if (chairOffsets != null) { foreach (XNA.Point chairPos in chairOffsets) { Chair chair = new Chair(board, x + chairPos.X, y + chairPos.Y); board.BoardItems.Chairs.Add(chair); instance.BindItem(chair, chairPos); } } }
public static void SitDown(GameObject generalGameObject, NeedStatus restNeed) { Character2D character = generalGameObject.GetComponent <Character2D>(); List <Chair> chairs = new List <Chair>(GameObject.FindObjectsOfType <Chair>()).Where(x => x.Occupied == false).ToList(); if (chairs.Count <= 0) { return; } Chair chosenChair = chairs[_randomGenerator.Next(0, chairs.Count - 1)]; chosenChair.Occupied = true; Vector2 chairPosition = chosenChair.transform.position; Stack <ITask> taskChain = new Stack <ITask>(); taskChain.Push(new SitTask(new SitData { General = character, Chair = chosenChair, RestNeed = restNeed })); taskChain.Push(new PathfindToLocationTask(new PathfindData { Character = character, Location = chairPosition })); character.Tasks.AddToStack(new AITaskChain(taskChain)); }
// Update is called once per frame void Update () { goals.ForEach(g=>g.updatePrerequisites(this)); List<Goal> pendingGoals = goals.SkipWhile(g=>g.nextGoal(this) == null).ToList(); if (pendingGoals.Any()) { Goal nextGoal = pendingGoals.First().nextGoal(this); Debug.Log(nextGoal); switch(nextGoal.GetType().ToString()) { case "GoalLocation": GoalLocation goalLocation = nextGoal as GoalLocation; if (goalIndicator != null) { goalIndicator.position = grid.positionForCoord(goalLocation.pos); } if (Time.time > pathLastUpdated + .5f) { PathFinder pathFinder = new PathFinder(manager,grid.navigable(),grid.coordForPosition(transform.position),goalLocation.pos); path = pathFinder.shortest(); pathLastUpdated = Time.time; } if (path != null) { Vector3 direction = (grid.positionForCoord(path.First()) - transform.position).normalized; Quaternion newRotation = Quaternion.LookRotation(direction,Vector3.up); transform.rotation = Quaternion.Lerp(transform.rotation,newRotation,Time.deltaTime * 4f); transform.position = transform.position + direction * 3 * Time.deltaTime; } break; case "GoalSitInChair": GoalSitInChair goalSitInChair = nextGoal as GoalSitInChair; _currentChair = goalSitInChair.chair; break; case "GoalOrderCoffee": if ( Time.time < placedOrderAt ) { placedOrderAt = Time.time; } if ( Time.time > placedOrderAt + 3f) { hasOrdered = true; } break; case "GoalDrinkCoffee": if ( Time.time < startedDrinkingCoffeeAt ) { startedDrinkingCoffeeAt = Time.time; } if ( Time.time > startedDrinkingCoffeeAt + 5f) { hasDrunkCoffee = true; } break; case "GoalSitInNearestChair": GoalSitInNearestChair goalSitInNearestChair = nextGoal as GoalSitInNearestChair; _currentChair = goalSitInNearestChair.chair; break; } } }
override public List<UpdatableGoal> populatePrerequisites(Person person) { _chair = closestChair(person); GoalLocation goal = new GoalLocation(person,_chair.grid.coordForPosition(_chair.transform.position)); Action updateSelf = ()=>{ Chair closest = closestChair(person); _chair = closest; goal.pos = _chair.grid.coordForPosition(_chair.transform.position); }; return new List<UpdatableGoal>{ new UpdatableGoal(goal,updateSelf) }; }
private void AddTakenChairsToQueue(Chair chair) { var playerInChair = _players.SingleOrDefault(p => p.Chair == chair); if (playerInChair != null) TurnOrder.AddToEnd(playerInChair); }
// should this just be random? Maybe make house rules? public GameResponse SetPlayerSeat(Guid playerId, Chair chair) { if (Phase != GamePhase.ChoosePlayers) return GameResponse.Fail(); var player = _players.SingleOrDefault(p => p.Id == playerId); if (player == null) return GameResponse.Fail(); if (player.Chair == chair) return GameResponse.Fail(); if (chair != Chair.Standing && _players.Any(p => p.Chair == chair)) return GameResponse.Fail(); player.Chair = chair; return GameResponse.Pass(); }
public bool isSittingOn(Chair chair) { return (_currentChair == chair); }
public void SetCheiftan(Player player) { _cheiftanChair = player.Chair; while (player.Chair != Next().Chair) ; }
public void NextCheiftan() { if (_cheiftanChair == Chair.Standing) return; SetCheiftanToCurrent(); _cheiftanChair = Next().Chair; }
public GoalSitInChair(Person person, Chair chair) { this._chair = chair; init(person); }
public GameResponse<PlayerStats> RequestPlayerStats(Guid playerId, Chair chair) { if (chair == Chair.Standing) return GameResponse<PlayerStats>.Fail(); var player = _players.SingleOrDefault(p => p.Id == playerId); if (player == null) return GameResponse<PlayerStats>.Fail(); var playerForStats = _players.SingleOrDefault(p => p.Chair == chair); if (playerForStats == null) return GameResponse<PlayerStats>.Fail(); var playerStats = new PlayerStats(playerForStats); return GameResponse<PlayerStats>.Pass(playerStats); }
public override Product CreateProduct() { var chair = new Chair("A chair created by the chair creator"); return chair; }