Beispiel #1
0
    //public List<string> removedSelectedGIDs;

    IEnumerator Start()
    {
        this.model = new ChainXModel();
        this.model.SetController(this);
        GameObject anObj = this.CreateVoxel(0, Const.UI_SELECTING_VOXEL_NAME, Vector3.zero);

        anObj.transform.SetParent(GameObject.Find(Const.PAINT_TOOL_PATH).transform);
        anObj.GetComponent <Renderer>().enabled = false;
        anObj.layer = Const.UI_LAYER;

        this.paintTool         = GameObject.Find(Const.PAINT_TOOL_PATH + Const.UI_SELECTING_POINTER_NAME);
        this.paintTool.layer   = Const.UI_LAYER;
        this.screenSize.width  = Screen.width;
        this.screenSize.height = Screen.height;
        this.SetPositionOfPaintTool();
        this.debuggerObj = GameObject.Find("DebugLog/Viewport/Content");

        this.cv = new ChainVoxel(this);
        this.selectedObjects = new List <GameObject> ();
        //this.removedSelectedGIDs = new List<string> ();
        this.socket = new EmulatedWebSocket(this);
        StartCoroutine(this.socket.Connect());
        //Util.START_NANO_TIME = System.DateTime.Now.Ticks; //タイムスタンプ開始
        yield return(this.socket.Listen());
    }
Beispiel #2
0
 public Example()
 {
     this.cv = new ChainVoxel();
 }
Beispiel #3
0
 public ChainVoxelTester()
 {
     this.cv = new ChainVoxel(new ChainXController());
 }
Beispiel #4
0
    public static void Main(string[] args)
    {
        Voxel.Test();
        StructureTable.Test();
        ChainVoxel.Test();

        Example ex        = new Example();
        string  posID     = "";
        string  destPosID = "1:1:1";
        Random  r         = new Random(1000);

        int receiveOperationNumber             = 400;
        int receiveOperationSleepMillisecond   = 12;
        int updateSelectObjectNumber           = 500;
        int updateSelectObjectSleepMillisecond = 15;

        Thread thread = new Thread(
            () => {
            for (int i = 0; i < receiveOperationNumber; i++)
            {
                /*
                 * Receiveした後の処理
                 */
                lock (Example.thisLock) {
                    string[] xyz_str = destPosID.Split(':');
                    int[] xyz        = new int[3];
                    for (int j = 0; j < 3; j++)
                    {
                        xyz[j] = int.Parse(xyz_str[j]);
                    }

                    posID = String.Format("{0}:{1}:{2}", xyz[0], xyz[1], xyz[2]);
                    xyz[r.Next(3)]++;
                    destPosID = String.Format("{0}:{1}:{2}", xyz[0], xyz[1], xyz[2]);
                    Console.WriteLine("別スレッドだよ: posID=" + posID + ", destPosID=" + destPosID);
                    ex.cv.apply(new Operation(0, Operation.MOVE, posID, destPosID, "Group2"));
                }
                //Thread.Sleep(500); //ユーザのキー操作の速度で処理
                //Thread.Sleep(25); //25のときバグが起こりやすい
                Thread.Sleep(receiveOperationSleepMillisecond);     //ユーザのキー操作の速度で処理
            }
        }
            );

        thread.Start();

        /*
         * Receiveにて更新されたmovedPosIDsを元にdestPosIDを更新
         */
        for (int i = 0; i < updateSelectObjectNumber; i++)
        {
            //send()、ここでの処理は省く
            //sendされた後、receiveで受け取られる。そこから記述している

            lock (Example.thisLock) {
                foreach (KeyValuePair <string, string> aPair in ChainVoxel.movedPosIDs)
                {
                    string posID_tmp     = aPair.Key;
                    string destPosID_tmp = aPair.Value;
                    destPosID = destPosID_tmp;
                    //Console.WriteLine("本体スレッドだよ: destPosID="+ destPosID);
                }
                ChainVoxel.movedPosIDs.Clear();
            }
            Thread.Sleep(updateSelectObjectSleepMillisecond);
        }
    }