Beispiel #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        var powerup = collision.gameObject.GetComponent <Powerup>();

        if (powerup != null)
        {
            Speed += powerup.Speed;

            BagCain.AddChain(powerup.Chain);

            if (powerup.Speed > 0)
            {
                Popup.CreatePopup(powerup.Speed, powerup);
            }

            if (powerup.Chain > 0)
            {
                Popup.CreatePopup(powerup.Chain, powerup);
            }

            Destroy(powerup.gameObject);
        }
    }