Beispiel #1
0
    public static float[] getGloveData()
    {
        float[] data = new float[5];
        switch (glove.GetGloveHand())
        {
        case 0:
        {
            data[0] = glove.GetSensorScaled(1);
            data[1] = glove.GetSensorScaled(4);
            data[2] = glove.GetSensorScaled(7);
            data[3] = glove.GetSensorScaled(10);
            data[4] = glove.GetSensorScaled(13);
            break;
        }

        case 1:
        {
            data[0] = glove.GetSensorScaled(1);
            data[1] = glove.GetSensorScaled(4);
            data[2] = glove.GetSensorScaled(7);
            data[3] = glove.GetSensorScaled(10);
            data[4] = glove.GetSensorScaled(13);
            break;
        }
        }
        return(data);
    }
Beispiel #2
0
    void OnGUI()
    {
        string s;
        int    offset = 20;

        for (int i = 0; i < 16; i++)
        {
            s = "Sensor " + i.ToString() + " scaled value = " + guanteObject.GetSensorScaled(i).ToString();
            GUI.Label(new Rect(10, offset, 400, 20 + offset), s);
            offset += 20;
        }


        // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
//		if(GUI.Button(new Rect(20,40,80,20), "Level 1")) {
//			Application.LoadLevel(1);
//		}
//
//		// Make the second button.
//		if(GUI.Button(new Rect(20,70,80,20), "Level 2")) {
//			Application.LoadLevel(2);
//		}
    }