// Update is called once per frame
 void Update()
 {
     objetoRotacion.Rotate(0f, 0f, velocidadRotacion * Time.deltaTime);
     if (camara.position.x - transform.position.x > 130f)
     {
         central.eliminarPlaneta(this);
     }
     transform.position += new Vector3(rangoMovimientoX * Mathf.Cos(Time.time % 360), rangoMovimientoY * Mathf.Sin(Time.time % 360), 0f);
 }