Beispiel #1
0
    /// <summary>
    /// Given a string, and a collection of highlighting instructions, create ANSI Escape Sequence instructions that will
    /// draw the highlighted text to the console.
    /// </summary>
    /// <param name="text">the text to print</param>
    /// <param name="formatting">the formatting instructions containing color information for the <paramref name="text"/></param>
    /// <param name="textWidth">the width of the console. This controls the word wrapping, and can usually be <see cref="Console.BufferWidth"/>.</param>
    /// <returns>A string of escape sequences that will draw the <paramref name="text"/></returns>
    /// <remarks>
    /// This function is different from most in that it involves drawing _output_ to the screen, rather than
    /// drawing typed user input. It's still useful because if users want syntax-highlighted input, chances are they
    /// also want syntax-highlighted output. It's sort of co-opting existing input functions for the purposes of output.
    /// </remarks>
    public static string RenderAnsiOutput(string text, IReadOnlyCollection <FormatSpan> formatting, int textWidth)
    {
        var rows          = CellRenderer.ApplyColorToCharacters(formatting, text, textWidth);
        var initialCursor = ConsoleCoordinate.Zero;
        var finalCursor   = new ConsoleCoordinate(rows.Length - 1, 0);
        var output        = IncrementalRendering.CalculateDiff(
            previousScreen: new Screen(textWidth, rows.Length, initialCursor),
            currentScreen: new Screen(textWidth, rows.Length, finalCursor, new ScreenArea(initialCursor, rows, TruncateToScreenHeight: false)),
            ansiCoordinate: initialCursor
            );

        return(output);
    }