public SerializedNormalConnection(NavmeshLayserSerializer ns, GraphSerializer gs, CellContentGenericConnection connection)
 {
     interconnection = connection.interconnection;
     fromCell        = ns.GetCellID(connection.from);
     connectedCell   = ns.GetCellID(connection.connection);
     data            = connection.cellData;
     intersection    = connection.intersection;
     costFrom        = connection.costFrom;
     costTo          = connection.costTo;
 }
        //called externaly cause PathFinder.gridSize can be zero in that case
        public static void Init()
        {
            Vector2 A = new Vector2(0, 0);
            Vector2 B = new Vector2(PathFinder.gridSize, 0);
            Vector2 C = new Vector2(0, PathFinder.gridSize);
            Vector2 D = new Vector2(PathFinder.gridSize, PathFinder.gridSize);

            raycastSamplesTemplate[0] = new CellContentData(C, A);
            raycastSamplesTemplate[1] = new CellContentData(D, C);
            raycastSamplesTemplate[2] = new CellContentData(B, D);
            raycastSamplesTemplate[3] = new CellContentData(A, B);
        }
        private void Raycast(Vector3 origin, Vector3 direction, out RaycastHitNavMesh hit,
                             float length, int maxIterations, Passability expectedPassability, Area expectedArea, Cell cell)
        {
            HashSet <CellContentData> raycastExclude  = new HashSet <CellContentData>();
            List <RaycastSomeData>    raycastTempData = new List <RaycastSomeData>();
            float maxLengthSqr = length * length;

            for (int iteration = 0; iteration < maxIterations; iteration++)
            {
                raycastTempData.Clear();//iteration data cleared

                foreach (var pair in cell.dataContentPairs)
                {
                    CellContentData curData = pair.Key;
                    if (!raycastExclude.Add(curData))//mean it's already contain this
                    {
                        continue;
                    }

                    Vector3 intersect;
                    if (SomeMath.RayIntersectXZ(origin, direction, curData.leftV3, curData.rightV3, out intersect))
                    {
                        if (pair.Value != null)
                        {
                            Cell otherCell = pair.Value.connection;
                            if (otherCell == cell | !otherCell.canBeUsed)
                            {
                                continue;
                            }

                            if (cell.passability != otherCell.passability || cell.area != otherCell.area)
                            {
                                hit = new RaycastHitNavMesh(intersect, SomeMath.SqrDistance(origin, intersect) < maxLengthSqr);//!!!
                                return;
                            }
                            raycastTempData.Add(new RaycastSomeData(intersect, otherCell));
                        }
                        else
                        {
                            raycastTempData.Add(new RaycastSomeData(intersect, null));
                        }
                    }
                }

                //check if there possible connection
                for (int i = 0; i < raycastTempData.Count; i++)
                {
                    if (raycastTempData[i].cell != null)
                    {
                        cell = raycastTempData[i].cell;
                        goto CONTINUE;
                    }
                }

                //now we definetly hit something and now find furthest
                float   furthestSqrDist = 0f;
                Vector3 furthest        = origin;
                for (int i = 0; i < raycastTempData.Count; i++)
                {
                    float curSqrDist = SomeMath.SqrDistance(raycastTempData[i].point, origin);

                    if (curSqrDist > furthestSqrDist)
                    {
                        furthestSqrDist = curSqrDist;
                        furthest        = raycastTempData[i].point;
                    }
                }

                hit = new RaycastHitNavMesh(furthest, SomeMath.SqrDistance(origin, furthest) < maxLengthSqr);
                return;

                CONTINUE : { continue; }
            }
            hit = new RaycastHitNavMesh(origin, true, true);
            return;
        }
        public static void Raycast2Body2(float posX, float posY, float posZ, float rayDirX, float rayDirY, Cell cell,
                                         float maxLength, bool checkArea, bool checkPass, Area expArea, Passability expPass,
                                         RaycastAllocatedData rad, out RaycastHitNavMesh2 hit)
        {
            if (SomeMath.SqrMagnitude(rayDirX, rayDirY) == 0f)
            {
                hit = new RaycastHitNavMesh2(posX, posY, posZ, NavmeshRaycastResultType2.ReachMaxDistance, cell);
                return;
            }

            rad.chunkPixelSize = PathFinder.gridSize / PathFinder.CELL_GRID_SIZE;

            //trick to fix case when raycast start on "near" edge
            //currently can't be on chunk edge so we dont care if chunk changed
            rad.currentChunkData = cell.graph.chunk;

            int curGridX = (int)((posX - rad.currentChunkData.realX) / rad.chunkPixelSize);
            int curGridY = (int)((posZ - rad.currentChunkData.realZ) / rad.chunkPixelSize);

            //if (curGridX < 0) curGridX = 0; else if (curGridX > 9) curGridX = 9;
            //if (curGridY < 0) curGridY = 0; else if (curGridY > 9) curGridY = 9;

            rad.startIntX = (rad.currentChunkData.x * 10) + curGridX;
            rad.startIntY = (rad.currentChunkData.z * 10) + curGridY;

            var tempVal = maxLength / rad.chunkPixelSize;

            if (tempVal > 10000) //too big number anyway
            {
                rad.gridDistanceTreshold = SomeMath.Sqr(10000);
            }
            else
            {
                rad.gridDistanceTreshold = (int)SomeMath.Sqr(maxLength / rad.chunkPixelSize) + 1;
            }

            rad.dataArray = cell.graph.dataMap[curGridX][curGridY];

            if (rad.dataArray != null)
            {
                for (int i = 0; i < rad.dataArray.Length; i++)
                {
                    CellDataMapValue mapData = rad.dataArray[i];

                    if (mapData.from != cell)
                    {
                        continue;
                    }

                    if (mapData.data.RotateRightAndReturnDot(rayDirX, rayDirY) < 0)
                    {
                        continue;
                    }

                    float sqrDist = SomeMath.SqrDistance(mapData.data.NearestPointXZ(posX, posZ), new Vector2(posX, posZ));

                    if (sqrDist < 0.0001f)
                    {
                        Vector2 dirToCellCenter = (cell.centerVector2 - new Vector2(posX, posZ)).normalized * 0.001f;
                        posX += dirToCellCenter.x;
                        posZ += dirToCellCenter.y;
                        //if (dot < 0.001f) {//oh wow. start point exactly on edge and ray alond side
                        //}
                        break;
                    }
                }
            }


            //if (DEBUG) {
            //    Debuger_K.AddRay(new Vector3(posX, posY + 0.1f, posZ), new Vector3(rayDirX, 0, rayDirY), Color.gray);
            //}

            rad.posX         = posX;
            rad.posY         = posY;
            rad.posZ         = posZ;
            rad.rayDirX      = rayDirX;
            rad.rayDirY      = rayDirY;
            rad.checkPass    = checkPass;
            rad.checkArea    = checkArea;
            rad.expPass      = expPass;
            rad.expArea      = expArea;
            rad.raycastType  = NavmeshRaycastResultType2.Nothing;
            rad.maxSqrLength = SomeMath.Sqr(maxLength);
            rad.curCell      = cell;
            rad.prevCell     = null;
            rad.raycastDone  = false;

            float
                chunkX,
                chunkZ,
                curHullX,
                curHullZ,
                lastHullX = posX,
                lastHullZ = posZ;

            for (int i = 0; i < 4; i++)
            {
                rad.raycastSamples[i] = raycastSamplesTemplate[i].RotateRightAndReturnDot(rayDirX, rayDirY) < 0;
            }

            int chunkIteration = 0;

            while (rad.raycastDone == false)
            {
                chunkIteration++;
                if (chunkIteration > 50)
                {
                    string s = string.Format("chunkIteration too large. x {0}, y {1}, z {2}, dx {3}, dy {4}, max {5}", posX, posY, posZ, rayDirX, rayDirY, maxLength);
                    //HandleTextFile.WriteString(s);
                    //Debuger_K.AddRay(new Vector3(posX, posY, posZ), Vector3.down, Color.cyan);
                    //Debuger_K.AddRay(new Vector3(posX, posY, posZ), new Vector3(rayDirX, 0, rayDirY), Color.yellow, 50);
                    //Debuger_K.UserfulPublicFlag = true;
                    Debug.LogError(s);
                    break;
                }

                rad.currentChunkData = rad.curCell.graph.chunk;
                rad.curChunkIntX     = rad.currentChunkData.x * 10;
                rad.curChunkIntY     = rad.currentChunkData.z * 10;
                rad.dataMap          = rad.curCell.graph.dataMap;

                chunkX = rad.currentChunkData.realX;
                chunkZ = rad.currentChunkData.realZ;

                #region border points
                curHullX = posX;
                curHullZ = posZ;
                for (int i = 0; i < 4; i++)
                {
                    if (rad.raycastSamples[i])
                    {
                        CellContentData curSide = raycastSamplesTemplate[i];
                        float           rX, rZ;

                        if (SomeMath.RayIntersectSegment(posX, posZ, rayDirX, rayDirY, curSide.xLeft + chunkX, curSide.zLeft + chunkZ, curSide.xRight + chunkX, curSide.zRight + chunkZ, out rX, out rZ))
                        {
                            curHullX = rX;
                            curHullZ = rZ;
                        }
                        //if (DEBUG)
                        //    Debuger_K.AddLine(curSide.a, curSide.b, Color.red, chunkIteration);
                    }
                }

                #region debug
                //if (DEBUG) {
                //    Debuger_K.AddLine(new Vector3(curHullX, 0, curHullZ), new Vector3(lastHullX, 0, lastHullZ), Color.yellow, chunkIteration);

                //    for (int x = 0; x < PathFinder.CELL_GRID_SIZE + 1; x++) {
                //        Debuger_K.AddLine(
                //            currentChunkData.realPositionV3 + new Vector3(x * chunkPixelSize, 0, 0),
                //            currentChunkData.realPositionV3 + new Vector3(x * chunkPixelSize, 0, PathFinder.gridSize),
                //            Color.red);
                //    }
                //    for (int z = 0; z < PathFinder.CELL_GRID_SIZE + 1; z++) {
                //        Debuger_K.AddLine(
                //            currentChunkData.realPositionV3 + new Vector3(0, 0, z * chunkPixelSize),
                //            currentChunkData.realPositionV3 + new Vector3(PathFinder.gridSize, 0, z * chunkPixelSize),
                //            Color.red);
                //    }
                //}
                #endregion

                #endregion

                DDARasterization.DrawLine(
                    lastHullX - chunkX,
                    lastHullZ - chunkZ,
                    curHullX - chunkX,
                    curHullZ - chunkZ,
                    rad.chunkPixelSize,
                    rad,
                    RaycastDelegate);

                lastHullX = curHullX;
                lastHullZ = curHullZ;
            }

            hit = new RaycastHitNavMesh2(rad.raycastResultX, rad.raycastResultY, rad.raycastResultZ, rad.raycastType, rad.curCell);
        }
        private static bool RaycastDelegate(int x, int y, RaycastAllocatedData rad)
        {
            if (rad.raycastDone)
            {
                return(true);
            }

            if (x < 0)
            {
                x = 0;
            }
            else if (x > 9)
            {
                x = 9;                               //x = SomeMath.Clamp(0, CELL_GRID_SIZE - 1, x);
            }
            if (y < 0)
            {
                y = 0;
            }
            else if (y > 9)
            {
                y = 9;                               //y = SomeMath.Clamp(0, CELL_GRID_SIZE - 1, y);
            }
            if (SomeMath.SqrDistance(rad.startIntX, rad.startIntY, rad.curChunkIntX + x, rad.curChunkIntY + y) > rad.gridDistanceTreshold)
            {
                rad.raycastType = NavmeshRaycastResultType2.ReachMaxDistance;
                rad.raycastDone = true;
            }
            //IMPORTANT: edges in this list are sorted. "connection != null" at the begining and "connection == null" at the end.
            //some logic here based on this order
            rad.dataArray = rad.dataMap[x][y];

            if (rad.dataArray == null)
            {
                return(false);
            }

            int dataArrayLength = rad.dataArray.Length;

            #region debug
            //if (DEBUG) {
            //    Vector3 p = currentChunkData.realPositionV3 + new Vector3((x * chunkPixelSize) + (chunkPixelSize * 0.5f), 0, (y * chunkPixelSize) + (chunkPixelSize * 0.5f));
            //    Debuger_K.AddDot(curCell.centerV3, Color.cyan);
            //    Debuger_K.AddDot(p, Color.red, 0.05f);
            //    //list.ForEach(item => Debuger_K.AddLine(item.data.NearestPoint(p), p, Color.blue));
            //}
            #endregion

            int  cellLoop   = 0;
            bool doCellLoop = true;
            while (doCellLoop)
            {
                cellLoop++;
                if (cellLoop > 50)
                {
                    Debug.LogErrorFormat("cellLoop too large. x {0}, y {1}, z {2}, dx {3}, dy {4}, max {5}", rad.posX, rad.posY, rad.posZ, rad.rayDirX, rad.rayDirY, Mathf.Sqrt(rad.maxSqrLength));
                    break;
                }

                doCellLoop = false;
                for (int i = 0; i < dataArrayLength; i++)
                {
                    CellDataMapValue mapData = rad.dataArray[i];
                    if (mapData.from != rad.curCell)
                    {
                        continue;
                    }

                    CellContentData ccd = mapData.data;
                    if ((-(ccd.zRight - ccd.zLeft) * rad.rayDirX) + ((ccd.xRight - ccd.xLeft) * rad.rayDirY) < 0)
                    {
                        continue;
                    }

                    float ix, iy, iz;
                    if (SomeMath.RayIntersectXZ(rad.posX, rad.posZ, rad.rayDirX, rad.rayDirY, ccd.xLeft, ccd.yLeft, ccd.zLeft, ccd.xRight, ccd.yRight, ccd.zRight, out ix, out iy, out iz) == false)
                    {
                        continue;
                    }

                    rad.raycastResultX = ix;
                    rad.raycastResultY = iy;
                    rad.raycastResultZ = iz;
                    rad.prevCell       = rad.curCell;

                    if (SomeMath.SqrDistance(rad.posX, rad.posY, rad.posZ, ix, iy, iz) >= rad.maxSqrLength)
                    {
                        rad.raycastType = NavmeshRaycastResultType2.ReachMaxDistance;
                        rad.raycastDone = true;
                        return(true);
                    }

                    if (mapData.connection != null)
                    {
                        #region debug
                        //if (DEBUG) {
                        //    Vector3 p = currentChunkData.realPositionV3 + new Vector3((x * chunkPixelSize) + (chunkPixelSize * 0.5f), 0, (y * chunkPixelSize) + (chunkPixelSize * 0.5f));
                        //    //Debuger_K.AddLine(ToV3(curHullIntersection), resultVector);
                        //    if (prevCell != null) {
                        //        Vector3 p1p = SomeMath.MidPoint(curCell.centerV3, prevCell.centerV3);
                        //        //Vector3 p2p = SomeMath.MidPoint(p1p, p);
                        //        Debuger_K.AddLine(curCell.centerV3, prevCell.centerV3, Color.green);
                        //        Debuger_K.AddLine(p1p, p, Color.cyan);
                        //    }
                        //}
                        #endregion

                        doCellLoop  = true;
                        rad.curCell = mapData.connection;


                        if (rad.checkPass && rad.curCell.passability != rad.expPass)
                        {
                            rad.raycastType = NavmeshRaycastResultType2.PassabilityChange;
                            rad.raycastDone = true;
                            return(true);
                        }
                        else if (rad.checkArea && rad.curCell.area != rad.expArea)
                        {
                            rad.raycastType = NavmeshRaycastResultType2.AreaChange;
                            rad.raycastDone = true;
                            return(true);
                        }
                    }
                    else
                    {
                        rad.curCell     = null;
                        rad.raycastType = NavmeshRaycastResultType2.NavmeshBorderHit;
                        rad.raycastDone = true;
                        return(true);
                    }
                    break;
                }
            }
            return(rad.raycastDone);
        }
Beispiel #6
0
 public CellDataMapValue(Cell source, Cell connection, CellContentData data)
 {
     this.from       = source;
     this.connection = connection;
     this.data       = data;
 }