Beispiel #1
0
        /// <summary>
        /// Get's called when a fight is finished
        /// </summary>
        /// <param name="won">The cell that won</param>
        /// <param name="lose">The cell that lost</param>
        private void FightCallback(Cell won, Cell lose)
        {
            FightsDone++;
            lock (_warriorLocker)
            {

                // Call's check function's to see if interval has passed
                CheckForSleeper();
                CheckForReplace();

                GridWarrior loser = lose.Owner;
                if (Statics.MainRandom.NextDouble() < Parameters.EvolverParameters.EvolutionChance)
                {
                    bool crossover = false;
                    Warrior evolveWarrior = _evolver.EvolveWarrior(won.Owner.Warrior, lose.Owner.Warrior, ref crossover);
                    GridWarrior newWarrior = new GridWarrior(
                        evolveWarrior,
                        !crossover ? ColorHelper.IncreaseColor(won.Owner.Color, Statics.MainRandom.Next(-25, 25), Statics.MainRandom.Next(-25, 25), Statics.MainRandom.Next(-25, 25)) : ColorHelper.Mix(won.Owner.Color, lose.Owner.Color));

                    Warriors.Add(newWarrior);
                    lose.ChangeOwner(newWarrior);
                }
                else
                {
                    lose.ChangeOwner(won.Owner);
                }

                if (loser.OwnedCells.Count == 0)
                {
                    Warriors.Remove(loser);
                }

            }
        }