protected void Update()
    {
        double latitude  = Input.location.lastData.latitude;
        double longitude = Input.location.lastData.longitude;

        var position = this.celestialManager.CalculatePosition(DateTime.UtcNow, latitude, longitude);


        double distance = CelestialScale.MoonScale(0.04f).AproxDistance;

        Vector3   v          = Spherical.SphericalToCartesian(Math.PI / 2 - position.altitude, position.azimuth, distance /* moonPosition.distance / 405629.76174948126*/);
        Spherical vSpherical = (Spherical)v;

        Vector3 titlePosition = v.AddTheta(-Mathf.PI / 16);

        //titlePosition.y+=1.5f;


        myTextMesh.text           = String.Format("{0}\n{1}\n{2} Km.", celestialManager.Name, celestialManager.Status, distance);
        myText.transform.position = titlePosition;
        myText.transform.rotation = Quaternion.EulerAngles(0, vSpherical.phi, 0);

        transform.rotation = Quaternion.EulerAngles(0, vSpherical.phi + Mathf.PI / 2, 0);
        transform.position = v;
    }
    void Update()
    {
        double latitude  = Input.location.lastData.latitude;
        double longitude = Input.location.lastData.longitude;

        foreach (var iManager in this.celestialManagers)
        {
            double  deltaTheta, deltaPhi;
            var     position = iManager.CalculatePosition(DateTime.UtcNow, latitude, longitude);
            double  distance = CelestialScale.MoonScale(0.04f).AproxDistance;
            Vector3 v        = Spherical.SphericalToCartesian(Math.PI / 2 - position.altitude, position.azimuth, distance /* moonPosition.distance / 405629.76174948126*/);

            Vector3 cameraDirection = Camera.main.transform.rotation * Vector3.forward;

            CalculateHelper(cameraDirection, v, out deltaPhi, out deltaTheta);
            double angle          = Math.Atan2(deltaTheta, -deltaPhi) + Math.PI;
            double carboardRadius = 25f;
            double module         = Math.Sqrt(deltaTheta * deltaTheta + deltaPhi * deltaPhi);

            if (module < (4 * Math.PI) / 180)
            {
                moonTargetCardboard.rectTransform.localPosition = new Vector3(200f, 200f, 0f);
                Application.LoadLevel("GoToTheMoonScene");
            }
            else
            {
                moonTargetCardboard.rectTransform.localPosition =
                    new Vector3((float)(1.5f * carboardRadius * Math.Cos(angle)), (float)(carboardRadius * Math.Sin(angle)), 0f);
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        distance = (float)CelestialScale.MoonScale(2f).AproxDistance;

        GameObject moon = GameObject.Find("/Moon");

        GameObject cardBoardObject = GameObject.Find("/Moon/CardObject");
        //cardBoardObject.transform.position = moon.transform.position;
        GameObject cardBoardObject1  = GameObject.Find("/Moon/CardObject1");
        GameObject cardBoardObject2  = GameObject.Find("/Moon/CardObject2");
        GameObject cardBoardObject3  = GameObject.Find("/Moon/CardObject3");
        GameObject cardBoardObject4  = GameObject.Find("/Moon/CardObject4");
        GameObject cardBoardObject5  = GameObject.Find("/Moon/CardObject5");
        GameObject cardBoardObject6  = GameObject.Find("/Moon/CardObject6");
        GameObject cardBoardObject7  = GameObject.Find("/Moon/CardObject7");
        GameObject cardBoardObject8  = GameObject.Find("/Moon/CardObject8");
        GameObject cardBoardObject9  = GameObject.Find("/Moon/CardObject9");
        GameObject cardBoardObject10 = GameObject.Find("/Moon/CardObject10");

        ArrayList list = new ArrayList();

        list.Add(cardBoardObject);
        list.Add(cardBoardObject1);
        list.Add(cardBoardObject2);
        list.Add(cardBoardObject3);
        list.Add(cardBoardObject4);
        list.Add(cardBoardObject5);
        list.Add(cardBoardObject6);
        list.Add(cardBoardObject7);
        list.Add(cardBoardObject8);
        list.Add(cardBoardObject9);
        list.Add(cardBoardObject10);


//		Debug.Log (distance);
        Vector3 moonVector = new Vector3(0f, 0f, -distance);

        transform.position = moonVector;
        Random random = new Random();

        for (int i = 0; i < list.Count; i++)
        {
            //list [i].transform.position = new Vector3 ();
            Vector3 noise = new Vector3(Random.Range(-10f, 10f), Random.Range(-10f, 10f), Random.Range(-10f, 10f));
            ((GameObject)list[i]).transform.position = moonVector / (list.Count + 1) * (i + 1) + noise;
        }
    }