Beispiel #1
0
        public override void InitOutfit()
        {
            Item i = new Bonnet(1881);

            i.Layer = Layer.Helm;
            AddItem(i);
            i       = new FullApron(1881);
            i.Layer = Layer.OuterTorso;
            AddItem(i);
            i       = new TuniqueBourgeoise(1881);
            i.Layer = Layer.MiddleTorso;
            AddItem(i);
            i       = new CeintureBourse(0);
            i.Layer = Layer.Waist;
            AddItem(i);
            i       = new PantalonsNordique(1130);
            i.Layer = Layer.Pants;
            AddItem(i);
            i       = new GoldRing(0);
            i.Layer = Layer.Ring;
            AddItem(i);
            i       = new Shoes(1846);
            i.Layer = Layer.Shoes;
            AddItem(i);
        }
Beispiel #2
0
        private void GenerateItems()
        {
            List <Item> items = new List <Item>();

            /*On ajoute ici les items que l'on veut que le PNJ porte, seule cette section doit être modifiée*/
            /*------------------*/
            Item it = new ArbaleteRepetition();

            it.Hue = 0;
            items.Add(it);
            it     = new Bandana();
            it.Hue = 2307;
            items.Add(it);
            it     = new CagouleGorget();
            it.Hue = 2307;
            items.Add(it);
            it     = new TuniqueNomade();
            it.Hue = 0;
            items.Add(it);
            it     = new Carquois();
            it.Hue = 0;
            items.Add(it);
            it     = new LeatherGloves();
            it.Hue = 1875;
            items.Add(it);
            it     = new CeintureBourse();
            it.Hue = 2307;
            items.Add(it);
            it     = new LeatherLegs();
            it.Hue = 1875;
            items.Add(it);
            it     = new BottesVoyage();
            it.Hue = 2307;
            items.Add(it);

            /*------------------*/

            if (items.Count > 0)
            {
                for (int i = 0; i < items.Count; ++i)
                {
                    items[i].Movable      = false;
                    items[i].CanBeAltered = false;
                    AddItem(items[i]);
                }
            }
        }