void Start()
 {
     groundController    = GetComponentInChildren <GroundController>();
     ceilingController   = GetComponentInChildren <CeilingController>();
     leftWallController  = GetComponentInChildren <LeftWallController>();
     rightWallController = GetComponentInChildren <RightWallController>();
     frontWallController = GetComponentInChildren <FrontWallController>();
     backWallController  = GetComponentInChildren <BackWallController>();
 }
Beispiel #2
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 ///<summary>
 /// Get all components
 ///</summary>
 protected void GetComponents(Animator animator)
 {
     this.animator       = animator;
     body                = animator.gameObject.GetComponent <Rigidbody2D>();
     playerController    = animator.gameObject.GetComponent <PlayerController2D>();
     groundController    = animator.gameObject.GetComponent <GroundController>();
     ceilingController   = animator.gameObject.GetComponent <CeilingController>();
     climbableController = animator.gameObject.GetComponent <ClimbableController>();
 }