Beispiel #1
0
    void GenerateCave()
    {
        CaveGenerator caveGenerator = terrain.GetComponent <CaveGenerator>();

        caveGenerator.Generate();
        CaveGenerator.Point?point = caveGenerator.FindNearestSpace(caveGenerator.currentMap, new CaveGenerator.Point(0, 0));       //Find nearest clear point to bottom corner of map
        if (point.HasValue)
        {
            player.position = new Vector3(point.Value.x, point.Value.y, player.position.z) + terrain.position;                     //Terrain transform may not be at zero so map coordinates will be offset by its position
        }
    }