public void OnMessage(CautiousMessage msg) { Guard.ChangeState(new GuardSearch(gameObject, msg.Position)); }
public void OnMessage(CautiousMessage msg) { gameObject.GetComponent <Guard>().ChangeState(new GuardCautious(gameObject, msg.Position)); }
public void OnMessage(CautiousMessage msg) { Guard.ChangeState(new GuardSearch(gameObject, msg.Position)); }
public void OnMessage(CautiousMessage msg) { gameObject.GetComponent <Guard>().ChangeState(new GuardCautious(gameObject, msg.Position)); }