public override void Casting(SkillName name, float time, CastOver callBack)
 {
     base.Casting(name, time, callBack);
     if (!isSimpleUI)
     {
         CastingBar.gameObject.SetActive(true);
         CastingBar.Casting(name, time, true);
     }
 }
 public void ShowCastBar(SkillName name, float totalTime)
 {
     CancelCastBar();
     CastBar.gameObject.SetActive(true);
     CastBar.Casting(name, totalTime);
 }