Beispiel #1
0
    private int CheckCastBuffers(int _cast)
    {
        CasterBuff temp = GameCore.Core.buffSystem.FindBuff(CASTERBUFF.CONSECRATION);

        if ((temp != null) && (_cast > 0))
        {
            if (spell.ID == SPELL.WORD_OF_KINGS_FAITH)
            {
                _cast /= 2;
                temp.Remove();
            }
        }

        if (caster.myAura[(int)AURA.FLASH_OF_FUTURE].isActive)
        {
            if (spell.ID == SPELL.WORD_OF_KINGS_FAITH)
            {
                CasterBuff myb = GameCore.Core.buffSystem.FindBuff(CASTERBUFF.FLASH_OF_FUTURE_FAITH);
                if (myb != null)
                {
                    myb.Remove();
                    _cast = 0;
                }
            }
        }
        return(_cast);
    }
Beispiel #2
0
    public override void Execute(Caster who, Soldier target, int minval = 0, int maxval = 0)
    {
        int       _value    = 0;
        SpellInfo spellInfo = GameCore.Core.spellRepository.Get(SPELL.WORD_OF_KINGS_LIGHT);

        _value  = spellInfo.baseValue;
        _value += (int)(GameCore.Core.chosenAccount.statPWR * spellInfo.coeff);

        if (who.myAura[(int)AURA.FLASH_OF_FUTURE].isActive)
        {
            CasterBuff myb = GameCore.Core.buffSystem.FindBuff(CASTERBUFF.FLASH_OF_FUTURE_LIGHT);
            if (myb != null)
            {
                myb.Remove();
                _value *= 2;
            }
        }

        Healing temp;

        temp = target.Heal(_value, _value + 5, GameCore.Core.criticalStrikeChance, who, spellInfo, HEALSOURCE.WOK_LIGHT, spellInfo.healtype);

        if (who.myAura[(int)AURA.AURA_OF_LIGHT].isActive)
        {
            int chance = 10;
            if (temp.isCrit)
            {
                chance += who.myAura[(int)AURA.AURA_OF_LIGHT].stacks * VALUES.AURA_OF_LIGHT_INCREASE;
            }

            if (Random.Range(0, 100) < 30 + who.myAura[(int)AURA.AURA_OF_LIGHT].stacks)
            {
                GameCore.Core.FindSpellByName("Word of Kings: Courage").ChangeCooldown(0f);
            }
        }

        if (who.myAura[(int)AURA.DIVINITY].isActive)
        {
            if (temp.isCrit)
            {
                target.Shield((int)(temp.value * VALUES.DIVINITY_PERCENT), HEALSOURCE.DIVNITY_SHIELD);
            }
        }

        if (who.myAura[(int)AURA.IRON_FAITH].isActive)
        {
            Buff myb = target.effectSystem.FindBuff((int)Buff.DB.WORD_OF_KINGS_FAITH);
            if (myb != null)
            {
                myb.Refresh(0);
            }
        }

        if (!target.frame.GetComponent <AudioSource>().isPlaying)
        {
            target.frame.GetComponent <AudioSource>().PlayOneShot(Resources.Load <AudioClip>("Sounds/WoKLightSound"));
        }

        GameObject.Instantiate(Resources.Load("Animations/lightexplosion_0"), target.frame.transform.position + new Vector3(0, 0.35f, 0), Quaternion.Euler(0, 0, 0));
    }
    private bool ConsumeCasterBuff(CASTERBUFF myb)
    {
        CasterBuff temp = buffSystem.FindBuff(myb);

        if (temp != null)
        {
            temp.Remove();
            return(true);
        }
        return(false);
    }