void Update() { if (!ActiveCastSlot && IdleCastSlots.Count > 0) { ActiveCastSlot = IdleCastSlots[0]; } }
private Slot GetArgumentSlot(CodeGen cg) { Slot arg; if (_block != null && _block.ParameterArray) { // If not part of parameter array, get the normal parameter slot if (!_parameterArray) { arg = cg.GetArgumentSlot(_parameter); } else { Debug.Assert(cg.ParamsSlot != null); Debug.Assert(cg.ParamsSlot.Type == typeof(object[])); arg = new IndexSlot(cg.ParamsSlot, _parameter); if (_type != typeof(object)) { arg = new CastSlot(arg, _type); } } } else { arg = cg.GetArgumentSlot(_parameter); } return(arg); }
public void Initialize(bool re_init) { if (initedBefore == false || re_init == true) { //this.checkPointList = FindObjectsOfType<CheckPoint>().ToList();//find and insert all gameobject with checkpoint script this.filemanager = FileManager.Instance; this.achievementmanager = AchievementManager.Instance; this.playercursor = FindObjectOfType <HideCursorScript>(); this.pauseMenu = FindObjectOfType <PauseMenu>(); this.checkPointList.Clear(); this.currentCheckPointIndex = -1; if (ApplicationLevelBoard.Instance.CheckValidGameLevelName(Application.loadedLevelName) == true) { List <CheckPoint> tempCheckPointList = new List <CheckPoint>(); tempCheckPointList = FindObjectsOfType <CheckPoint>().OrderBy(go => go.orderPlacement).ToList(); for (int index = 0; index < tempCheckPointList.Count; ++index) { tempCheckPointList[index].indexInList = index; this.checkPointList.Add(tempCheckPointList[index]); } this.playerobj = GameObject.FindGameObjectWithTag("Player"); this.playerinfo = playerobj.GetComponent <PlayerInfo>(); this.playerinventory = playerobj.GetComponent <Inventory>(); this.playercastslot = playerobj.GetComponent <CastSlot>(); this.playerdialoginferface = DialogInterface.Instance; } this.playerdataPath = filemanager.GetGameDataPath() + "/" + filemanager.backupFolderName + "/" + "backup_" + playerSaveFileName + ".xml"; this.predefinedInventoryPath = filemanager.GetGameDataPath() + "/" + predefinedInventorySaveFileName + ".xml"; initedBefore = true; } }
public void FreeCastSlot(CastSlot castSlot) { IdleCastSlots.Add(castSlot); BusyCastSlots.Remove(castSlot); if (castSlot == ActiveCastSlot) { ActiveCastSlot = null; } }
void Start() { Transform player = GameObject.FindGameObjectWithTag("Player").transform; minimap = player.FindChild("MiniMapCam"); alertBarUI = player.GetComponent <alertbar>(); castSlotUI = player.GetComponent <CastSlot>(); timerUI = GetComponent <CTimer>(); dialogUI = DialogInterface.Instance; obectivesUI = QuestManager.Instance; }
public void FirstTap(Button button) { if (!ActiveCastSlot) { MAGIC.I.Fail(MAGIC.FailureCondition.NoCastSlot); button.Clear(true); } else { Debug.Log($"First Tap: {button.ToString()}"); BusyCastSlots.Add(ActiveCastSlot); IdleCastSlots.Remove(ActiveCastSlot); ActiveCastSlot = null; } }
//private bool messageNullTextureError = false; // Use this for initialization void Start() { //insert the script reference database = ItemDatabase.Instance; playerinfo = this.GetComponent <PlayerInfo>(); //should be relative the player object attached playercastslot = this.GetComponent <CastSlot>(); tabWidth = Screen.width * 0.05f; tabHeight = tabWidth * 0.5f; slotsize = Screen.width * 0.08f; for (int i = 0; i < tabAmount; ++i) { tabRectList.Add(new Rect(Screen.width * 0.15f + (i) * tabWidth, Screen.height * 0.15f, tabWidth, tabHeight)); } tabNameList.Add("I"); tabNameList.Add("C"); pageNameList.Add("Inventory " + currentweight + "g/" + weightlimit + "g"); pageNameList.Add("Crafting"); backgroundRect = new Rect(tabRectList[0].xMin, tabRectList[tabAmount - 1].yMax, Screen.width * 0.65f, Screen.height * 0.65f); float finePadding = slotsize * 0.25f; slotsXstartposition = backgroundRect.xMin + finePadding * 2.5f; slotsYstartposition = backgroundRect.yMin + finePadding * 2.5f; slotYpadding = slotXpadding = 1.25f; //slotX = (int) ( (backgroundRect.width - finePadding) / (slotsize*slotXpadding )); //slotY = (int) ( (backgroundRect.height - finePadding) / (slotsize*slotYpadding )); for (int i = 0; i < (slotX * slotY); ++i) //populate the slot list { slots.Add(new Item()); craftslots.Add(new Item()); inventory.Add(new Item()); } //init weight limit CalculateWeightLimit(); Item tempitem = new Item(); for (int i = 0; i < database.craftDatabase.Count; ++i) { tempitem = new Item(); if (database.craftDatabase[i].id >= 1) { tempitem.itemname = database.craftDatabase[i].recipe_name; tempitem.id = database.craftDatabase[i].id; //using item as representation of crafting recipe information tempitem.description = CreateCraftToolTip(database.craftDatabase[i]); tempitem.icon = database.craftDatabase[i].recipeIcon; tempitem.recipeParent = database.craftDatabase[i]; for (int i2 = 0; i2 < craftslots.Count; ++i2) { if (craftslots[i2].id < 0) { tempitem.SelfReloadIcon(); ManageCraftRecipeIconDisplay(tempitem); craftslots[i2] = tempitem; break; } } } } toolTipRect.width = slotsize * 5; toolTipRect.height = toolTipRect.width * 0.5f; dragItemIconRect.width = slotsize; dragItemIconRect.height = dragItemIconRect.width; if (LevelManager.Instance.loadFromContinue == false) { Debug.Log("load PREDEFINED inventory detected"); LevelManager.Instance.LoadPreDefinedInventory(LevelManager.Instance.CurrentLevelName); } else { Debug.Log("load from CONTINUE inventory detected"); LevelManager.Instance.LoadPlayerInfo(); } }
/// <summary> /// Casts a spell at/towards the given vector2 position parameter. /// </summary> /// <param name="slot"></param> /// <param name="screenPosition"></param> public static bool CastSpell(CastSlot slot, Vector2 screenPosition) { return(SpellBook.CastSpell((SpellCastSlot)slot, screenPosition)); }
/// <summary> /// Casts a spell at/towards the given vector3 position parameter /// </summary> /// <param name="slot"></param> /// <param name="objectPosition"></param> public static bool CastSpell(CastSlot slot, Vector3 objectPosition) { return(SpellBook.CastSpell((SpellCastSlot)slot, objectPosition)); }
/// <summary> /// Casts a spell at/towards the position of the mouse. /// </summary> /// <param name="slot"></param> /// <param name="castTime"></param> public static bool CastSpell(CastSlot slot, float castTime) { return(SpellBook.CastSpell((SpellCastSlot)slot, castTime)); }
/// <summary> /// Casts a spell at/towards the position of the mouse. /// </summary> /// <param name="slot"></param> public static bool CastSpell(CastSlot slot) { return(SpellBook.CastSpell((SpellCastSlot)slot)); }
/// <summary> /// Casts a spell at/towards the given vector2 position parameter. /// </summary> /// <param name="slot"></param> /// <param name="screenPosition"></param> /// <param name="castTime"></param> public static bool CastSpell(CastSlot slot, Vector2 screenPosition, float castTime) { return(SpellBook.CastSpell((SpellCastSlot)slot, screenPosition, castTime)); }
/// <summary> /// SDKSpell instance. /// </summary> /// <param name="castSlot">The castslot.</param> /// <param name="spellSlot">The spellslot.</param> public SDKSpell(CastSlot castSlot, SpellSlot spellSlot) { CastSlot = castSlot; SpellSlot = spellSlot; }