void Start() { GameObject mobileObject = GameObject.FindGameObjectWithTag("Mobile"); if (mobileObject != null) { Mobile mobileComponent = mobileObject.GetComponent <Mobile>(); if (mobileComponent != null) { mobile = mobileComponent; //pushStory(); } } GameObject cashMeterObject = GameObject.FindGameObjectWithTag("CashMeter"); if (cashMeterObject != null) { CashMeter cashMeterComponent = cashMeterObject.GetComponent <CashMeter>(); if (cashMeterComponent != null) { cashMeter = cashMeterComponent; } } GameObject datorObject = GameObject.FindGameObjectWithTag("ComputerText"); if (datorObject != null) { Dator datorComponent = datorObject.GetComponent <Dator>(); if (datorComponent != null) { dator = datorComponent; PushClipper(); } } }
// Use this for initialization void Start() { EventOBJ = GameObject.FindGameObjectWithTag("Event"); EventMessage = EventOBJ.transform.Find("Message").GetComponent <Text>(); EventOption1Text = EventOBJ.transform.Find("Button").GetComponentInChildren <Text>(); EventOption2Text = EventOBJ.transform.Find("Button (1)").GetComponentInChildren <Text>(); eventClass = gameObject.GetComponent <Event>(); //set up the Event Deck eventDeck = new List <Event>(); fillEventDeck(); //turn the Event popup off until needed EventOBJ.SetActive(false); bank = gameObject.GetComponent <CashMeter>(); Q = gameObject.GetComponent <QMeter>(); }