/// <summary>
        /// Calculates change if there is change, the denomination of the change is then added to the appropriate bills or coins array with the
        /// change with the appropriate amount subtracted from the change variable and the appropriate the bill or coin removed from the drawer
        /// this will continue the change is 0. Then a StringBuilder builds the string used to the tell amount of change that needs to be given
        /// back to the customer. Then another StringBuilder is used to build the reciept using the order number, date and time, the list array of
        /// IOrderItem with the according prices and SpecialInstructions, the subtotal, total, the cash paid for the transaction, and the change
        /// given back which is then printed by the RecieptPrinter instance. The container is then swapped back to the OrderControl.
        /// </summary>
        /// <param name="change">Passed in amount of change</param>
        private void ChangeCalculator(int change)
        {
            double Change = change / 100.0;

            int[] bills = { 0, 0, 0, 0, 0, 0, 0 };
            int[] coins = { 0, 0, 0, 0, 0 };
            if (change > 0)
            {
                while (change > 0)
                {
                    if (change >= 10000 && drawer.GetBillQuantity(Bills.Hundred) > 0)
                    {
                        bills[0]++;
                        change -= 10000;
                        drawer.RemoveBill(Bills.Hundred, 1);
                    }
                    else if (change >= 5000 && drawer.GetBillQuantity(Bills.Fifty) > 0)
                    {
                        bills[1]++;
                        change -= 5000;
                        drawer.RemoveBill(Bills.Fifty, 1);
                    }
                    else if (change >= 2000 && drawer.GetBillQuantity(Bills.Twenty) > 0)
                    {
                        bills[2]++;
                        change -= 2000;
                        drawer.RemoveBill(Bills.Twenty, 1);
                    }
                    else if (change >= 1000 && drawer.GetBillQuantity(Bills.Ten) > 0)
                    {
                        bills[3]++;
                        change -= 1000;
                        drawer.RemoveBill(Bills.Ten, 1);
                    }
                    else if (change >= 500 && drawer.GetBillQuantity(Bills.Five) > 0)
                    {
                        bills[4]++;
                        change -= 500;
                        drawer.RemoveBill(Bills.Five, 1);
                    }
                    else if (change >= 200 && drawer.GetBillQuantity(Bills.Two) > 0)
                    {
                        bills[5]++;
                        change -= 200;
                        drawer.RemoveBill(Bills.Two, 1);
                    }
                    else if (change >= 100 && drawer.GetBillQuantity(Bills.One) > 0)
                    {
                        bills[6]++;
                        change -= 100;
                        drawer.RemoveBill(Bills.One, 1);
                    }
                    else if (change >= 50 && drawer.GetCoinQuantity(Coins.HalfDollar) > 0)
                    {
                        coins[0]++;
                        change -= 50;
                        drawer.RemoveCoin(Coins.HalfDollar, 1);
                    }
                    else if (change >= 25 && drawer.GetCoinQuantity(Coins.Quarter) > 0)
                    {
                        coins[1]++;
                        change -= 25;
                        drawer.RemoveCoin(Coins.Quarter, 1);
                    }
                    else if (change >= 10 && drawer.GetCoinQuantity(Coins.Dime) > 0)
                    {
                        coins[2]++;
                        change -= 10;
                        drawer.RemoveCoin(Coins.Dime, 1);
                    }
                    else if (change >= 5 && drawer.GetCoinQuantity(Coins.Nickel) > 0)
                    {
                        coins[3]++;
                        change -= 5;
                        drawer.RemoveCoin(Coins.Nickel, 1);
                    }
                    else if (change >= 1 && drawer.GetCoinQuantity(Coins.Nickel) > 0)
                    {
                        coins[4]++;
                        change -= 1;
                        drawer.RemoveCoin(Coins.Penny, 1);
                    }
                }
                StringBuilder changeList = new StringBuilder();
                changeList.Append("Give customer back:\n");
                if (bills[0] > 0)
                {
                    changeList.Append(bills[0].ToString() + " Hundred dollar bill(s)\n");
                }
                if (bills[1] > 0)
                {
                    changeList.Append(bills[1].ToString() + " Fifty dollar bill\n");
                }
                if (bills[2] > 0)
                {
                    changeList.Append(bills[2].ToString() + " Twenty dollar bill(s)\n");
                }
                if (bills[3] > 0)
                {
                    changeList.Append(bills[3].ToString() + " Ten dollar bill\n");
                }
                if (bills[4] > 0)
                {
                    changeList.Append(bills[4].ToString() + " Five dollar bill\n");
                }
                if (bills[5] > 0)
                {
                    changeList.Append(bills[5].ToString() + " Two dollar bill(s)\n");
                }
                if (bills[6] > 0)
                {
                    changeList.Append(bills[6].ToString() + " One dollar bill\n");
                }
                if (coins[0] > 0)
                {
                    changeList.Append(coins[0].ToString() + " Half-dollar\n");
                }
                if (coins[1] > 0)
                {
                    changeList.Append(coins[1].ToString() + " Quarter\n");
                }
                if (coins[2] > 0)
                {
                    changeList.Append(coins[2].ToString() + " Dime(s)\n");
                }
                if (coins[3] > 0)
                {
                    changeList.Append(coins[3].ToString() + " Nickel\n");
                }
                if (coins[4] > 0)
                {
                    changeList.Append(coins[4].ToString() + " Penny/Pennies\n");
                }
                MessageBox.Show(changeList.ToString() + "\n");
            }

            var printer = new ReceiptPrinter();
            var sb      = new StringBuilder();
            var order   = DataContext as Order;

            sb.Append("Order " + order.OrderNumber.ToString() + "\n");
            sb.Append(DateTime.Today.ToString() + "\n");
            foreach (IOrderItem item in list)
            {
                sb.Append(item.ToString() + "\t\t" + item.Price.ToString("c") + "\n");
                if (item.SpecialInstructions != null)
                {
                    foreach (string instruction in item.SpecialInstructions)
                    {
                        sb.Append("\t" + instruction + "\n");
                    }
                }
            }
            sb.Append("\nSubtotal:\t" + order.Subtotal.ToString("c") + "\n");
            sb.Append("Total:\t" + TotalLabel.Text + "\n");
            sb.Append("Cash\t" + TotalLabel.Text + "\n");
            sb.Append("Change\t" + Change.ToString("c"));
            printer.Print(sb.ToString());

            var screen = new MenuItemSelectionControl();

            var orderControl = this.FindAncestor <OrderControl>();

            if (orderControl == null)
            {
                throw new Exception("An ancestor of OrderControl expected be an OrderControl instead of null");
            }

            orderControl.SwapScreen(screen);
            orderControl.DataContext = new Order();
        }