Beispiel #1
0
 async void ShowTwoScene()
 {
     await ChapterTool.FadeInFadeOut(_oneScene.GetComponent <CanvasGroup>(), 0, 0.3f, null, () =>
     {
         caricaturePlayerController.Initial(OnclickNextBtn, CaricatureChanged);
     });
 }
Beispiel #2
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 void ShowOneScene()
 {
     caricaturePlayerController.Initial(async() =>
     {
         await UniTask.Delay(500);
         ClickBtn();
     }, CaricatureChanged);
 }
Beispiel #3
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 void ShowOneScene()
 {
     caricaturePlayerController.Initial(() =>
     {
         ShowTwoScene();
     }, CaricatureChanged);
     //caricaturePlayerController.ClickBtn();
 }
Beispiel #4
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 void ShowOneScene()
 {
     Caricature.Initial(() =>
     {
         ClickBtn();
     }, CaricatureChanged);
     //Caricature.ClickBtn();
 }
Beispiel #5
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 //显示场景4的两张条漫
 void ShowFourScene()
 {
     fourCaricature.Initial(() =>
     {
         //显示下一章按钮
         nextChapterText.text = ChapterTool.GetChapterFunctionString(10000000);//下一章
         nextChapterBtn.gameObject.SetActive(true);
         ChapterModuleManager._Instance.ClickEndChapterBtn(nextChapterBtn, NextStep);
         //请求这一章读完
         ChapterModuleManager._Instance.RequestPassChapter();
     }, null);
 }
Beispiel #6
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 //显示场景2的两张条漫
 void ShowTwoScene()
 {
     ChapterTool.FadeInFadeOut(_oneScene.GetComponent <CanvasGroup>(), 0, 0.1f, null, () =>
     {
         _oneScene.GetComponent <CanvasGroup>().blocksRaycasts = false;
     });
     twoCaricature.Initial(() =>
     {
         //OpenClickBtn(true);
         ShowThreeScene();
     }, playMonitor);
 }
Beispiel #7
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 async System.Threading.Tasks.Task ShowTwoScene()
 {
     await ChapterTool.FadeInFadeOut(_oneScene.GetComponent <CanvasGroup>(), 0, 0.1f, null, async() =>
     {
         _oneScene.GetComponent <CanvasGroup>().blocksRaycasts = false;
         await ChapterTool.OpenDialogueBoxWeChat(15000058, 10000001, 10000005, () =>
         {
             Debug.Log("微信聊天完毕!");
             caricaturePlayerController_two.Initial(() =>
             {
                 ShowThreeScene();
             }, CaricatureChanged);
         });
     });
 }
Beispiel #8
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 void ShowFiveScene()
 {
     //ChapterTool.FadeInFadeOut(nanzhuFace.GetComponent<CanvasGroup>(), 0, 0.1f);
     //ChapterTool.FadeInFadeOut(_fourScene.GetComponent<CanvasGroup>(), 0, 0.1f, null, () =>
     //    {
     //        _fourScene.GetComponent<CanvasGroup>().blocksRaycasts = false;
     //        GameObject.Destroy(walk_5.gameObject);
     //    });
     //直接切
     nanzhuFace.gameObject.SetActive(false);
     _fourScene.gameObject.SetActive(false);
     GameObject.Destroy(walk_5.gameObject);
     Caricature_five.Initial(() =>
     {
         ClickBtn();
     }, CaricatureChanged_Five);
 }
Beispiel #9
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 public void StepCut(int index)
 {
     if (index > 19)
     {
         return;
     }
     switch (index)
     {
     case 1:
         //条漫初始化
         _oneScene.gameObject.SetActive(false);
         caricaturePlayerController.gameObject.SetActive(true);
         caricaturePlayerController.Initial(() =>
         {
             VerticalCartoonClickGuidance(Vector2.zero, departBtn.transform);    //生成按钮点击
             ChapterHelper.DelaySetActice(departBtn.gameObject, 500);
             VerticalCartoonNextBtn();
         }, CaricatureChanged);
         //VerticalCartoon.transform.DOLocalMoveY(2688f, 1f);
         //caricaturePlayerController.transform.DOLocalMoveY(0, 1f);
         break;
     }
 }
Beispiel #10
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 /// <summary>
 /// 手机点击
 /// </summary>
 private async void OnClickPhoneBtn()
 {
     await ChapterTool.OpenDialogueBoxWeChat(13000001, 10000001, 10000003, () =>
     {
         Debug.Log("微信聊天完毕!");
         _oneRect.gameObject.SetActive(false);
         //backBtn.gameObject.SetActive(false);//聊天完成 隐藏返回按钮
         _caricaturePlayerControllerOne.Initial(() =>
         {
             _caricaturePlayerControllerOne.gameObject.SetActive(false);
             _shoppingController.Initial(() =>
             {
                 Debug.Log("购物结束");
                 _weedingController.Initial(() =>
                 {
                     Debug.Log("除草结束");
                     NextStep();
                 });
             });
             //NextStep();
         }, null);
     });
 }
Beispiel #11
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 void ShowOneScene()
 {
     caricaturePlayerController.Initial(NextStep, CaricatureChanged);
 }
Beispiel #12
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 void ShowOneScene()
 {
     caricaturePlayerController.Initial(OnclickNextBtn, CaricatureChanged);
 }