Beispiel #1
0
    /** Create a new card, set its attributes, and return its transform */
    public CardVisual CreateCard(CardData cardData, int cardID, bool faceUp)
    {
        if (m_cardPrefab == null)
        {
            Debug.LogError("Card Visual prefab not set");
        }

        // Create the new card
        GameObject newCard = GameObject.Instantiate(m_cardPrefab);

        if (faceUp)
        {
            newCard.transform.localEulerAngles = new Vector3(0, 0, 0);
        }
        else
        {
            newCard.transform.localEulerAngles = new Vector3(0, 180, 0);
        }

        CardVisual cv = newCard.GetComponent <CardVisual>();

        // cardData is null if the card is hidden (e.g. a card in the opponent's hand)
        if (cardData != null)
        {
            cv.SetCardData(cardData, cardID);
        }

        // Add the new card to the list by its ID
        m_cards.Add(cardID, cv);

        return(cv);
    }
Beispiel #2
0
    /** Define the data of a blank card */
    public CardVisual DefineCard(CardVisual card, CardData data, int cardID)
    {
        card.SetCardData(data, cardID);
        m_cards.Add(cardID, card);

        return(card);
    }