Beispiel #1
0
        private PlayerAction GetActionByCardValuationType(CardValuationType playHand, GetTurnContext context)
        {
            if (playHand == CardValuationType.Unplayable)
            {
                return this.GetUnplayableAction(context);
            }

            if (playHand == CardValuationType.Risky)
            {
                return this.ChooseAction(context.MoneyLeft, 0.1f);
            }

            if (playHand == CardValuationType.Recommended)
            {
                return this.ChooseAction(context.MoneyLeft, 0.25f);
            }

            if (playHand == CardValuationType.VeryPowerful)
            {
                return this.ChooseAction(context.MoneyLeft, 0.5f);
            }

            if (playHand == CardValuationType.AllIn)
            {
                return this.ChooseAction(context.MoneyLeft, 1f);
            }

            return PlayerAction.CheckOrCall();
        }
Beispiel #2
0
        private PlayerAction GetActionByCardValuationType(CardValuationType playHand, GetTurnContext context)
        {
            if (playHand == CardValuationType.Unplayable)
            {
                return GetUnplayableAction(context);
            }

            if (playHand == CardValuationType.Recommended && context.CanCheck)
            {
                return ChooseAction(context.MoneyLeft, 0.1f);
            }

            if (playHand == CardValuationType.VeryRecommended)
            {
                return ChooseAction(context.MoneyLeft, 0.1f);
            }

            if (playHand == CardValuationType.GoodHand)
            {
                return ChooseAction(context.MoneyLeft, 0.2f);
            }

            if (playHand == CardValuationType.VeryGoodHand)
            {
                return ChooseAction(context.MoneyLeft, 0.25f);
            }

            if (playHand == CardValuationType.PowerfulHand)
            {
                return ChooseAction(context.MoneyLeft, 0.4f);
            }

            if (playHand == CardValuationType.VeryPowerfulHand)
            {
                return ChooseAction(context.MoneyLeft, 0.5f);
            }

            if (playHand == CardValuationType.AllIn)
            {
                return ChooseAction(context.MoneyLeft, 1f);
            }

            return PlayerAction.CheckOrCall();
        }
 public override void StartHand(StartHandContext context)
 {
     // this.ourMoney = context.MoneyLeft;
     this.smallBlind = context.SmallBlind;
     this.ourSmallBlindsLeft = this.ourMoney / this.smallBlind;
     this.firstCard = context.FirstCard;
     this.secondCard = context.SecondCard;
     this.opponentType = stats.OpponentType();
     this.ourMoney = (int)context.MoneyLeft;
     stats.oppHandsCount++;
     if (ourSmallBlindsLeft >= 50)
     {
         if (stats.EnougthInfo())
         {
             if (opponentType == OpponentEvaluationType.Solid)
             {
                 this.cardPreflopStrength = FiftyBigBlindsHandStrengthValuation.PreflopAgainstSolidOpponent(this.firstCard, this.secondCard);
             }
             else if (opponentType == OpponentEvaluationType.Tight)
             {
                 this.cardPreflopStrength = FiftyBigBlindsHandStrengthValuation.PreflopAgainstTightOpponent(this.firstCard, this.secondCard);
             }
             else if (opponentType == OpponentEvaluationType.Wild)
             {
                 this.cardPreflopStrength = FiftyBigBlindsHandStrengthValuation.PreflopAgainstWildOpponent(this.firstCard, this.secondCard);
             }
             else if (opponentType == OpponentEvaluationType.Tornado)
             {
                 this.cardPreflopStrength = FiftyBigBlindsHandStrengthValuation.PreflopAgainstTornado(this.firstCard, this.secondCard);
             }
         }
         else
         {
             this.cardPreflopStrength = HandStrengthValuation.PreFlop(this.firstCard, this.secondCard);
         }
     }
 }
Beispiel #4
0
        private PlayerAction PreflopLogic(GetTurnContext context)
        {
            this.ownCardsStrength = PreflopHandStrengthValuation.GetRecommendation(this.FirstCard, this.SecondCard);

            if (context.SmallBlind == 1)
            {
                if (!this.isAlwaysAllIn && context.CurrentPot + context.MoneyLeft == 2000)
                {
                    this.allInCount++;
                    if (this.allInCount > MagicNumber)
                    {
                        this.isAlwaysAllIn = true;
                    }

                    if (this.ownCardsStrength < CardValuationType.Strong)
                    {
                        return(PlayerAction.Fold());
                    }
                }
            }

            // handling AlwaysAllIn Player
            if (this.isAlwaysAllIn && context.CurrentPot + context.MoneyLeft == 2000)
            {
                if (context.SmallBlind <= 3)
                {
                    if (this.ownCardsStrength > CardValuationType.Recommended)
                    {
                        return(PlayerAction.CheckOrCall());
                    }

                    return(PlayerAction.Fold());
                }

                if (this.ownCardsStrength >= CardValuationType.Recommended ||
                    this.FirstCard.Type >= CardType.King ||
                    this.SecondCard.Type >= CardType.King)
                {
                    return(PlayerAction.CheckOrCall());
                }

                return(PlayerAction.Fold());
            }

            if (context.MoneyLeft <= context.SmallBlind * 10 /*&& ownCardsStrength > CardValuationType.Unplayable*/)
            {
                return(PlayerAction.Raise(context.MoneyLeft));
            }

            if (context.PreviousRoundActions.Count == 2)
            {
                if (this.ownCardsStrength == CardValuationType.Unplayable)
                {
                    return(PlayerAction.Fold());
                }

                if (this.ownCardsStrength == CardValuationType.Monster)
                {
                    if (isCallingStation)
                    {
                        return(PlayerAction.Raise((context.CurrentPot * 7) - MagicNumber));
                    }

                    if (isVeryAggressive)
                    {
                        return(PlayerAction.Raise((context.CurrentPot * 2) + MagicNumber));
                    }

                    return(PlayerAction.Raise((context.CurrentPot * 10) - MagicNumber));
                }

                if (this.ownCardsStrength >= CardValuationType.Recommended)
                {
                    if (isCallingStation)
                    {
                        return(PlayerAction.Raise((10 * context.SmallBlind) - MagicNumber));
                    }

                    return(PlayerAction.Raise((6 * context.SmallBlind) - MagicNumber));
                }

                if (this.ownCardsStrength == CardValuationType.Risky)
                {
                    if (isCallingStation || this.isAlwaysRaise)
                    {
                        return(PlayerAction.CheckOrCall());
                    }

                    return(PlayerAction.Raise((5 * context.SmallBlind) - MagicNumber));
                }

                if (this.ownCardsStrength == CardValuationType.NotRecommended)
                {
                    if (isCallingStation)
                    {
                        return(PlayerAction.CheckOrCall());
                    }

                    return(PlayerAction.Raise((4 * context.SmallBlind) + MagicNumber));
                }
            }

            // Facing a raise
            if (isSmallBlind && context.PreviousRoundActions.Count > 2)
            {
                if (this.ownCardsStrength == CardValuationType.NotRecommended)
                {
                    return(PlayerAction.Fold());
                }

                if (this.ownCardsStrength == CardValuationType.Monster)
                {
                    return(PlayerAction.Raise(Math.Min(((2 * context.MoneyToCall) + MagicNumber) + context.CurrentPot, AllIn(context.MoneyLeft))));
                }

                if (context.MoneyLeft <= context.SmallBlind * 20)
                {
                    if (this.FirstCard.Type == CardType.Ace || this.SecondCard.Type == CardType.Ace ||
                        this.ownCardsStrength >= CardValuationType.Recommended)
                    {
                        return(PlayerAction.Raise(AllIn(context.MoneyLeft)));
                    }

                    return(PlayerAction.Fold());
                }

                if (this.ownCardsStrength >= CardValuationType.Recommended)
                {
                    if (context.MoneyToCall <= context.MoneyLeft / 8)
                    {
                        return(PlayerAction.CheckOrCall());
                    }

                    if (this.ownCardsStrength == CardValuationType.Strong && context.MoneyToCall <= context.MoneyLeft / 5)
                    {
                        return(PlayerAction.CheckOrCall());
                    }

                    return(PlayerAction.Fold());
                }

                if (isSmallBlind && context.MoneyToCall <= context.MoneyLeft * 0.2)
                {
                    return(PlayerAction.CheckOrCall());
                }

                return(PlayerAction.Fold());
            }

            // Big blind
            if (!isSmallBlind && context.PreviousRoundActions.Count >= 3)
            {
                if (this.lastAction == PlayerActionType.Raise)
                {
                    if (this.ownCardsStrength <= CardValuationType.NotRecommended)
                    {
                        if (this.isAlwaysRaise)
                        {
                            return(PlayerAction.CheckOrCall());
                        }

                        return(PlayerAction.Fold());
                    }
                }

                if (this.ownCardsStrength == CardValuationType.Risky)
                {
                    if (context.MoneyToCall > context.MoneyLeft * 0.2)
                    {
                        return(PlayerAction.Fold());
                    }

                    return(PlayerAction.CheckOrCall());
                }

                if (this.lastAction == PlayerActionType.CheckCall)
                {
                    if (this.ownCardsStrength == CardValuationType.Monster)
                    {
                        return(PlayerAction.Raise((context.CurrentPot * 5) - MagicNumber));
                    }

                    if (this.ownCardsStrength >= CardValuationType.Recommended)
                    {
                        return(PlayerAction.Raise((8 * context.SmallBlind) - MagicNumber));
                    }

                    if (this.ownCardsStrength == CardValuationType.Risky)
                    {
                        return(PlayerAction.Raise((2 * context.SmallBlind) + MagicNumber));
                    }

                    if (this.ownCardsStrength == CardValuationType.NotRecommended)
                    {
                        return(PlayerAction.CheckOrCall());
                    }
                }

                if (this.lastAction == PlayerActionType.Raise &&
                    this.ownCardsStrength > CardValuationType.NotRecommended)
                {
                    if (this.ownCardsStrength > CardValuationType.Recommended)
                    {
                        return(PlayerAction.Raise(Math.Min(context.CurrentPot + (2 * context.MoneyToCall), context.MoneyLeft)));
                    }

                    if (this.ownCardsStrength == CardValuationType.Recommended)
                    {
                        if (context.MoneyToCall < context.MoneyLeft && context.MoneyToCall < context.SmallBlind * 8)
                        {
                            return(PlayerAction.CheckOrCall());
                        }

                        return(PlayerAction.Fold());
                    }

                    if (this.ownCardsStrength == CardValuationType.Risky)
                    {
                        if (context.MoneyToCall > context.MoneyLeft * 0.1 && context.MoneyToCall > context.SmallBlind * 5)
                        {
                            return(PlayerAction.Fold());
                        }

                        return(PlayerAction.CheckOrCall());
                    }
                }
            }

            return(PlayerAction.CheckOrCall());
        }
 public HandsHolder(CardValuationType playHand, HandRankType bestHand, HandRankType bestHandOnTable)
 {
     this.PlayHand = playHand;
     this.BestHand = bestHand;
     this.BestHandOnTable = bestHandOnTable;
 }
        private PlayerAction PreflopLogic(GetTurnContext context)
        {
            this.ownCardsStrength = PreflopHandStrengthValuation.GetRecommendation(this.FirstCard, this.SecondCard);

            if (context.SmallBlind == 1)
            {
                if (!this.isAlwaysAllIn && context.CurrentPot + context.MoneyLeft == 2000)
                {
                    this.allInCount++;
                    if (this.allInCount > MagicNumber)
                    {
                        this.isAlwaysAllIn = true;
                    }

                    if (this.ownCardsStrength < CardValuationType.Strong)
                    {
                        return PlayerAction.Fold();
                    }
                }
            }

            // handling AlwaysAllIn Player
            if (this.isAlwaysAllIn && context.CurrentPot + context.MoneyLeft == 2000)
            {
                if (context.SmallBlind <= 3)
                {
                    if (this.ownCardsStrength > CardValuationType.Recommended)
                    {
                        return PlayerAction.CheckOrCall();
                    }

                    return PlayerAction.Fold();
                }

                if (this.ownCardsStrength >= CardValuationType.Recommended ||
                    this.FirstCard.Type >= CardType.King ||
                    this.SecondCard.Type >= CardType.King)
                {
                    return PlayerAction.CheckOrCall();
                }

                return PlayerAction.Fold();
            }

            if (context.MoneyLeft <= context.SmallBlind * 10 /*&& ownCardsStrength > CardValuationType.Unplayable*/)
            {
                return PlayerAction.Raise(context.MoneyLeft);
            }

            if (context.PreviousRoundActions.Count == 2)
            {
                if (this.ownCardsStrength == CardValuationType.Unplayable)
                {
                    return PlayerAction.Fold();
                }

                if (this.ownCardsStrength == CardValuationType.Monster)
                {
                    if (isCallingStation)
                    {
                        return PlayerAction.Raise((context.CurrentPot * 7) - MagicNumber);
                    }

                    if (isVeryAggressive)
                    {
                        return PlayerAction.Raise((context.CurrentPot * 2) + MagicNumber);
                    }

                    return PlayerAction.Raise((context.CurrentPot * 10) - MagicNumber);
                }

                if (this.ownCardsStrength >= CardValuationType.Recommended)
                {
                    if (isCallingStation)
                    {
                        return PlayerAction.Raise((10 * context.SmallBlind) - MagicNumber);
                    }

                    return PlayerAction.Raise((6 * context.SmallBlind) - MagicNumber);
                }

                if (this.ownCardsStrength == CardValuationType.Risky)
                {
                    if (isCallingStation || this.isAlwaysRaise)
                    {
                        return PlayerAction.CheckOrCall();
                    }

                    return PlayerAction.Raise((5 * context.SmallBlind) - MagicNumber);
                }

                if (this.ownCardsStrength == CardValuationType.NotRecommended)
                {
                    if (isCallingStation)
                    {
                        return PlayerAction.CheckOrCall();
                    }

                    return PlayerAction.Raise((4 * context.SmallBlind) + MagicNumber);
                }
            }

            // Facing a raise
            if (isSmallBlind && context.PreviousRoundActions.Count > 2)
            {
                if (this.ownCardsStrength == CardValuationType.NotRecommended)
                {
                    return PlayerAction.Fold();
                }

                if (this.ownCardsStrength == CardValuationType.Monster)
                {
                    return PlayerAction.Raise(Math.Min(((2 * context.MoneyToCall) + MagicNumber) + context.CurrentPot, AllIn(context.MoneyLeft)));
                }

                if (context.MoneyLeft <= context.SmallBlind * 20)
                {
                    if (this.FirstCard.Type == CardType.Ace || this.SecondCard.Type == CardType.Ace
                        || this.ownCardsStrength >= CardValuationType.Recommended)
                    {
                        return PlayerAction.Raise(AllIn(context.MoneyLeft));
                    }

                    return PlayerAction.Fold();
                }

                if (this.ownCardsStrength >= CardValuationType.Recommended)
                {
                    if (context.MoneyToCall <= context.MoneyLeft / 8)
                    {
                        return PlayerAction.CheckOrCall();
                    }

                    if (this.ownCardsStrength == CardValuationType.Strong && context.MoneyToCall <= context.MoneyLeft / 5)
                    {
                        return PlayerAction.CheckOrCall();
                    }

                    return PlayerAction.Fold();
                }

                if (isSmallBlind && context.MoneyToCall <= context.MoneyLeft * 0.2)
                {
                    return PlayerAction.CheckOrCall();
                }

                return PlayerAction.Fold();
            }

            // Big blind
            if (!isSmallBlind && context.PreviousRoundActions.Count >= 3)
            {
                if (this.lastAction == PlayerActionType.Raise)
                {
                    if (this.ownCardsStrength <= CardValuationType.NotRecommended)
                    {
                        if (this.isAlwaysRaise)
                        {
                            return PlayerAction.CheckOrCall();
                        }

                        return PlayerAction.Fold();
                    }
                }

                if (this.ownCardsStrength == CardValuationType.Risky)
                {
                    if (context.MoneyToCall > context.MoneyLeft * 0.2)
                    {
                        return PlayerAction.Fold();
                    }

                    return PlayerAction.CheckOrCall();
                }

                if (this.lastAction == PlayerActionType.CheckCall)
                {
                    if (this.ownCardsStrength == CardValuationType.Monster)
                    {
                        return PlayerAction.Raise((context.CurrentPot * 5) - MagicNumber);
                    }

                    if (this.ownCardsStrength >= CardValuationType.Recommended)
                    {
                        return PlayerAction.Raise((8 * context.SmallBlind) - MagicNumber);
                    }

                    if (this.ownCardsStrength == CardValuationType.Risky)
                    {
                        return PlayerAction.Raise((2 * context.SmallBlind) + MagicNumber);
                    }

                    if (this.ownCardsStrength == CardValuationType.NotRecommended)
                    {
                        return PlayerAction.CheckOrCall();
                    }
                }

                if (this.lastAction == PlayerActionType.Raise
                    && this.ownCardsStrength > CardValuationType.NotRecommended)
                {
                    if (this.ownCardsStrength > CardValuationType.Recommended)
                    {
                        return PlayerAction.Raise(Math.Min(context.CurrentPot + (2 * context.MoneyToCall), context.MoneyLeft));
                    }

                    if (this.ownCardsStrength == CardValuationType.Recommended)
                    {
                        if (context.MoneyToCall < context.MoneyLeft && context.MoneyToCall < context.SmallBlind * 8)
                        {
                            return PlayerAction.CheckOrCall();
                        }

                        return PlayerAction.Fold();
                    }

                    if (this.ownCardsStrength == CardValuationType.Risky)
                    {
                        if (context.MoneyToCall > context.MoneyLeft * 0.1 && context.MoneyToCall > context.SmallBlind * 5)
                        {
                            return PlayerAction.Fold();
                        }

                        return PlayerAction.CheckOrCall();
                    }
                }
            }

            return PlayerAction.CheckOrCall();
        }
        public override PlayerAction GetTurn(GetTurnContext context)
        {
            //context.CanCheck;
            //context.CurrentMaxBet;
            //context.CurrentPot;
            //context.IsAllIn;
            //context.MoneyToCall;
            //context.MyMoneyInTheRound;

            #region evaluating hand
            if (50 > ourSmallBlindsLeft && ourSmallBlindsLeft >= 17)
            {
                if (context.PreviousRoundActions.Count == 2)
                {
                    // we are on btn
                    this.cardPreflopStrength = TwentyFiveBlindsHandStrengthValuation.PreFlopOnButton(this.firstCard, this.secondCard);
                }
                else if (context.PreviousRoundActions.Count == 3)
                {
                    this.cardPreflopStrength = TwentyFiveBlindsHandStrengthValuation.PreFlopOnBigBlind(this.firstCard, this.secondCard);
                    //we are on big blind
                }

            }

            else if (ourSmallBlindsLeft < 17)
            {
                if (context.PreviousRoundActions.Count == 2)
                {
                    // we are on btn
                    this.cardPreflopStrength = TenBigBlindsHandStrengthValuation.PreflopShove(this.firstCard, this.secondCard);
                }
                else if (context.PreviousRoundActions.Count == 3)
                {
                    this.cardPreflopStrength = TenBigBlindsHandStrengthValuation.PreflopCallAllIn(this.firstCard, this.secondCard);
                    //we are on big blind
                }
            }
            #endregion

            if (context.RoundType == GameRoundType.PreFlop)
            {

                var amountOfMoneyToRaisePreflop = 1;

                #region how much to raise preflop
                if (this.smallBlind > 100)
                {
                    //TODO change value
                    amountOfMoneyToRaisePreflop = this.smallBlind * 10;
                }
                else if (this.smallBlind > 17)
                {
                    //TODO change value
                    amountOfMoneyToRaisePreflop = this.smallBlind * 5;
                }
                else if (this.smallBlind <= 17)
                {
                    amountOfMoneyToRaisePreflop = ourMoney;
                }
                #endregion

                #region preflopaction
                if (context.PreviousRoundActions.Count == 2)//we are on button
                {
                    if (stats.EnougthInfo())
                    {
                        if (this.opponentType == OpponentEvaluationType.Tornado)
                        {
                            if (this.cardPreflopStrength == CardValuationType.CallTornadoAllIn)
                            {
                                return PlayerAction.Raise(amountOfMoneyToRaisePreflop);
                            }

                        }
                    }

                    else
                    {

                        if (
                            cardPreflopStrength == CardValuationType.Raise
                           || this.cardPreflopStrength == CardValuationType.ThreeBet
                           || this.cardPreflopStrength == CardValuationType.AllIn)
                        {
                            return PlayerAction.Raise(amountOfMoneyToRaisePreflop);
                        }

                        return PlayerAction.Fold();

                    }

                }
                else if (context.PreviousRoundActions.Count == 3)
                {
                    stats.OppPreflopRaise();
                    if (this.opponentType == OpponentEvaluationType.Tornado)
                    {
                        if (this.cardPreflopStrength == CardValuationType.CallTornadoAllIn)
                        {
                            if (context.IsAllIn || context.MoneyToCall > ourMoney / 20)
                            {
                                return PlayerAction.Raise(ourMoney * 2);
                            }
                            else
                            {
                                return PlayerAction.Raise(amountOfMoneyToRaisePreflop);
                            }
                        }
                        if (context.CanCheck)
                        {
                            return PlayerAction.CheckOrCall();
                        }
                        return PlayerAction.Fold();

                    }
                    else
                    {
                        if (
                            this.cardPreflopStrength == CardValuationType.Raise
                            || this.cardPreflopStrength == CardValuationType.ThreeBet
                            || this.cardPreflopStrength == CardValuationType.AllIn)
                        {
                            if (context.IsAllIn || context.MoneyToCall > ourMoney / 20)
                            {
                                return PlayerAction.Raise(ourMoney * 2);
                            }
                            else
                            {
                                return PlayerAction.Raise(amountOfMoneyToRaisePreflop);
                            }
                        }
                        if (context.CanCheck)
                        {
                            return PlayerAction.CheckOrCall();
                        }
                        return PlayerAction.Fold();

                    }
                }
                else if (context.PreviousRoundActions.Count == 4)//sb and opp has 3betet us
                {
                    stats.OppPreflopRaise();
                    if (this.opponentType == OpponentEvaluationType.Tornado)
                    {
                        if (this.cardPreflopStrength == CardValuationType.CallTornadoAllIn)
                        {
                            if (context.MoneyToCall * 3 > ourMoney / 10)
                            {
                                return PlayerAction.Raise(ourMoney * 2);
                            }
                            return PlayerAction.Raise(context.MoneyToCall * 3);
                        }

                    }

                    else
                    {

                        if (
                            this.cardPreflopStrength == CardValuationType.AllIn)
                        {
                            if (context.MoneyToCall * 3 > ourMoney / 10)
                            {
                                return PlayerAction.Raise(ourMoney * 2);
                            }
                            return PlayerAction.Raise(context.MoneyToCall * 3);
                        }
                        return PlayerAction.Fold();

                    }
                }
                else if (context.PreviousRoundActions.Count == 5 || context.PreviousRoundActions.Count == 6) //opponent has 4-betet us
                {
                    stats.OppPreflopRaise();
                    if (this.opponentType == OpponentEvaluationType.Tornado)
                    {
                        if (this.cardPreflopStrength == CardValuationType.CallTornadoAllIn)
                        {
                            if (context.MoneyToCall * 3 > ourMoney / 10)
                            {
                                return PlayerAction.Raise(ourMoney * 2);
                            }
                            return PlayerAction.Raise(context.MoneyToCall * 3);
                        }

                    }

                    else
                    {
                        if (this.cardPreflopStrength == CardValuationType.AllIn)
                        {
                            return PlayerAction.Raise(ourMoney * 2);
                        }
                        return PlayerAction.Fold();

                    }
                }
            }
            #endregion

            else if (context.RoundType == GameRoundType.Flop)
            {
                var moneyToRaise = 1;
                stats.OpponentPlaysOnFlop();
                #region amount of money to raise
                //amount of money to raise onf lop
                if (context.MoneyLeft / 5 > context.CurrentPot)
                {
                    if (context.MoneyToCall <= context.SmallBlind * 2)
                    {
                        moneyToRaise = context.CurrentPot / 3;
                    }
                    else
                    {
                        if (context.MoneyLeft / 8 > context.MoneyToCall * 3)
                        {
                            moneyToRaise = context.MoneyLeft / 8;
                        }
                        else
                        {
                            moneyToRaise = ourMoney * 2;
                        }
                    }
                }
                else
                {
                    moneyToRaise = ourMoney * 2;
                }

                if (moneyToRaise < ourMoney / 50)
                {
                    moneyToRaise = ourMoney / 45;
                }
                #endregion
                if (context.CanCheck || context.MoneyToCall <= ourMoney / 30)
                {

                    if ((int)ourCompleteHand >= 1)//enougth value, value bet
                    {
                        return PlayerAction.Raise(moneyToRaise);
                    }
                    else if (!stats.EnougthInfo())
                    {
                        return PlayerAction.Raise(moneyToRaise);
                    }
                    else if (stats.EnougthInfo() && (stats.GetOpponentCallCBetStats() < 0.3))
                    {
                        return PlayerAction.Raise(moneyToRaise);
                    }
                }
                else//enought value to 
                {
                    if ((int)ourCompleteHand > 1)
                    {
                        return PlayerAction.Raise(moneyToRaise);
                    }
                }
                return PlayerAction.Fold();
            }
            else if (context.RoundType == GameRoundType.Turn)
            {
                var moneyToRaise = 1;

                if (context.MoneyLeft / 5 > context.CurrentPot)
                {
                    if (context.MoneyToCall <= context.SmallBlind * 2)
                    {
                        moneyToRaise = context.CurrentPot / 3;
                    }
                    else
                    {
                        if (context.MoneyLeft / 8 > context.MoneyToCall * 3)
                        {
                            moneyToRaise = context.MoneyLeft / 8;
                        }
                        else
                        {
                            moneyToRaise = ourMoney * 2;
                        }
                    }
                }
                else
                {
                    moneyToRaise = ourMoney * 2;
                }
                if (moneyToRaise < ourMoney / 40)
                {
                    moneyToRaise = ourMoney / 35;
                }

                if (context.CanCheck || context.MoneyToCall <= ourMoney / 40)
                {
                    if ((int)ourCompleteHand >= 1)//enougth value, value bet
                    {
                        return PlayerAction.Raise(moneyToRaise);
                    }
                }
                else
                {
                    if ((int)ourCompleteHand >= 2)//enougth value, value bet
                    {
                        return PlayerAction.Raise(moneyToRaise);
                    }
                }
                return PlayerAction.Fold();
            }
            else
            {
                stats.OpponentCallsCBet();
                var moneyToRaise = 1;
                if (moneyToRaise < ourMoney / 30)
                {
                    moneyToRaise = ourMoney / 26;
                }
                if (context.MoneyLeft / 5 > context.CurrentPot)
                {
                    if (context.MoneyToCall <= context.SmallBlind * 2)
                    {
                        moneyToRaise = context.CurrentPot / 3;
                    }
                    else
                    {
                        if (context.MoneyLeft / 8 > context.MoneyToCall * 3)
                        {
                            moneyToRaise = context.MoneyLeft / 8;
                        }
                        else
                        {
                            moneyToRaise = ourMoney * 2;
                        }
                    }
                }
                else
                {
                    moneyToRaise = ourMoney * 2;
                }

                if (context.CanCheck || context.MoneyToCall <= ourMoney / 40)
                {
                    if ((int)ourCompleteHand <= 2)//enougth value, value bet
                    {
                        return PlayerAction.CheckOrCall();
                    }
                    else
                    {
                        return PlayerAction.Raise(moneyToRaise);
                    }
                }
                else
                {
                    if ((int)ourCompleteHand <= 2)//enougth value, value bet
                    {
                        return PlayerAction.CheckOrCall();
                    }
                    else
                    {
                        return PlayerAction.Raise(moneyToRaise);
                    }
                }
            }
            return PlayerAction.Fold();
        }