Beispiel #1
0
    void Awake()
    {
        //Every new cards starting position
        currentPosition = CardSwitcher.CardPosition.START;

        if (cardSwitcherRef == null)
        {
            cardSwitcherRef = GetComponentInParent <CardSwitcher>();
        }

        targetVectorPosition = new Vector3(10, 10, 10);
        targetVectorPosition = cardSwitcherRef.GetCardPositionVector(targetPosition);//returns null..
    }
Beispiel #2
0
    public void StartMoving()
    {
        //set up the cardmover's internal values to start moving
        isMoving = true;



        if (currentPosition == CardSwitcher.CardPosition.FIRST)
        {
            targetPosition = CardSwitcher.CardPosition.END;
        }


        if (currentPosition == CardSwitcher.CardPosition.SECOND)
        {
            targetPosition = CardSwitcher.CardPosition.FIRST;
        }

        if (currentPosition == CardSwitcher.CardPosition.THIRD)
        {
            targetPosition = CardSwitcher.CardPosition.SECOND;
        }


        if (currentPosition == CardSwitcher.CardPosition.START)
        {
            targetPosition = CardSwitcher.CardPosition.THIRD;
        }

        //Grab the vector of the new position
        if (cardSwitcherRef == null)
        {
            cardSwitcherRef = GetComponentInParent <CardSwitcher>();
        }
        if (cardSwitcherRef != null)
        {
            targetVectorPosition = cardSwitcherRef.GetCardPositionVector(targetPosition);
        }
    }
Beispiel #3
0
    void Update()
    {
        if (isMoving)
        {
            //move towards targetPosition
            transform.position = Vector3.MoveTowards(transform.position, targetVectorPosition, cardSpeed * Time.deltaTime);


            //once at that position or near
            if ((transform.position - targetVectorPosition).magnitude < 0.015f)
            {
                //snap
                transform.position = targetVectorPosition;

                //update currentPosition to targetPosition
                currentPosition = targetPosition;

                //if curr pos is end
                //destroy the object

                if (currentPosition == CardSwitcher.CardPosition.END)
                {
                    GetComponentInParent <UI_EventCards>().DeleteCard();
                    Destroy(this.gameObject);
                }

                switch (targetPosition)
                {
                case CardSwitcher.CardPosition.START:
                    //cardSwitcherRef.cardInfo.card[(int)CardSwitcher.CardNumber.START].Card_UI.gameObject.transform.localScale = cardSwitcherRef.smallScale;
                    break;

                case CardSwitcher.CardPosition.FIRST:
                    /*cardSwitcherRef.cardInfo.card[0].Card_UI.gameObject.transform.localScale*/
                    transform.localScale = cardSwitcherRef.fullScale;
                    break;

                case CardSwitcher.CardPosition.SECOND:
                    /*cardSwitcherRef.cardInfo.card[1].Card_UI.gameObject.transform.localScale*/
                    transform.localScale = cardSwitcherRef.smallScale;
                    break;

                case CardSwitcher.CardPosition.THIRD:
                    /* cardSwitcherRef.cardInfo.card[2].Card_UI.gameObject.transform.localScale */
                    transform.localScale = cardSwitcherRef.smallScale;
                    break;

                case CardSwitcher.CardPosition.END:
                    //cardSwitcherRef.cardInfo.card[(int)CardSwitcher.CardPosition.END].Card_UI.gameObject.transform.localScale = cardSwitcherRef.smallScale;
                    break;

                default:
                    break;
                }

                isMoving = false;
            }
        }

        //Each card will handle its own movement and know where it is
        //*move each card to the next slot in the transform array(card positions)
        //*-card_0 move towards end position
        //*-card_1 move towards first position
        //*-card_2 move towards second position
        //*-new card move towards third position
    }