private void CmdChooseCard(GameObject player, int index)
 {
     if (player != null)
     {
         Player p = player.GetComponent <Player>();
         if (p != null)
         {
             Game game = p.Duelist.Game;
             if (p.Duelist != game.CurrentDuelistTurn && game.CurrentDuelistDoingTask())
             {
                 return;
             }
             else
             {
                 DuelTask task = Duelist.TaskList[index];
                 if (task.SelectableArgs != null)
                 {
                     Card[]           args    = (Card[])task.SelectableArgs();
                     CardServerData[] argData = new CardServerData[args.Length];
                     for (int i = 0; i < args.Length; i++)
                     {
                         argData[i] = CardServerData.GetCardData(args[i], CardServerData.Zone.GRAVEYARD);
                     }
                     TargetChooseCard(p.connectionToClient, index, argData);
                 }
             }
         }
     }
 }
 public void LoadPage()
 {
     ClearCardsPanel();
     for (int i = 0, pageIndex = i + (page * cardsPerPage); i < cardsPerPage && pageIndex < allCards.Length; i++, pageIndex++)
     {
         Type            cardType = allCards[pageIndex];
         CardNetworkData cardData = Instantiate(cardPrefab, transform);
         Card            card     = (Card)Activator.CreateInstance(cardType, fakeGame.CurrentDuelistTurn);
         cardData.Artwork.sprite = Resources.Load <Sprite>("Cards/Artwork/" + card.OriginalName);
         cardData.Data           = CardServerData.GetCardData(card, CardServerData.Zone.GRAVEYARD);
         if (deckHolder != null)
         {
             DeckAddableCard addableCard = cardData.gameObject.AddComponent <DeckAddableCard>();
             addableCard.Collection       = this;
             addableCard.Card             = card;
             addableCard.CardInDeckPrefab = cardInDeckPrefab;
         }
     }
 }
    public bool BeginDuel()
    {
        duelReady += 1;
        if (duelReady == 2)
        {
            DMNetworkManager dm    = (DMNetworkManager)NetworkManager.singleton;
            Type[][]         decks = new Type[dm.numPlayers][];
            for (int i = 0; i < decks.Length; i++)
            {
                string[] cards = dm[i].DeckHolder.Cards;
                decks[i] = new Type[cards.Length];
                for (int j = 0; j < decks[i].Length; j++)
                {
                    decks[i][j] = Type.GetType("DuelMasters.Cards." + cards[j]);
                }
            }
            game = new Game(decks[0], decks[1]);
            availableDuelists = new List <Duelist>(game.Duelists);

            game.Lost += (source, loser) => {
                foreach (Player player in dm.AllPlayers)
                {
                    if (player.Duelist == loser)
                    {
                        player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = player.ID,
                            Target     = (conn, netId) => player.TargetLoser(conn)
                        });
                    }
                }
                if (source.GameState == Game.State.COMPLETED && source.NumberOfDuelists > 0)
                {
                    foreach (Player player in dm.AllPlayers)
                    {
                        if (player.Duelist == source[0])
                        {
                            player.UI.Enqueue(new Player.CardUI()
                            {
                                ConnID     = player.ID,
                                InstanceID = player.ID,
                                Target     = (conn, netId) => player.TargetWinner(conn)
                            });
                        }
                    }
                }
            };

            foreach (Player player in dm.AllPlayers)
            {
                player.ID      = GetPlayerID();
                player.Duelist = GetAvailableDuelist();

                player.Duelist.Game.StepChanged += (game, step) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetCurrentStep(conn, step, player.Duelist == game.CurrentDuelistTurn)
                });

                // Put Card
                player.Duelist.Deck.PutCard += (source, putCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetPutCardBackInDeck(conn, netId)
                });
                player.Duelist.Hand.PutCard += (source, putCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetPutCardInHand(conn, netId, CardServerData.GetCardData(putCard, CardServerData.Zone.HAND))
                });
                player.Duelist.ShieldZone.PutCard += (source, putCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetPutCardBackInShieldZone(conn, netId)
                });
                player.Duelist.ManaZone.PutCard += (source, putCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetPutCardInManaZone(conn, netId, CardServerData.GetCardData(putCard, CardServerData.Zone.MANAZONE))
                });
                player.Duelist.BattleZone.PutCard += (source, putCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetPutCardInBattleZone(conn, netId, CardServerData.GetCardData(putCard, CardServerData.Zone.BATTLEZONE))
                });
                player.Duelist.Graveyard.PutCard += (source, putCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetPutCardInGraveyard(conn, netId, CardServerData.GetCardData(putCard, CardServerData.Zone.GRAVEYARD))
                });

                // Remove Card
                player.Duelist.Deck.RemovedCard += (source, removedCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetRemoveCardBackInDeck(conn, netId)
                });
                player.Duelist.Hand.RemovedCard += (source, removedCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetRemoveCardInHand(conn, netId, removedCard.ID)
                });
                player.Duelist.ShieldZone.RemovedCard += (source, removedCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetRemoveCardBackInShieldZone(conn, netId)
                });
                player.Duelist.ManaZone.RemovedCard += (source, removedCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetRemoveCardInManaZone(conn, netId, removedCard.ID)
                });
                player.Duelist.BattleZone.RemovedCard += (source, removedCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetRemoveCardInBattleZone(conn, netId, removedCard.ID)
                });
                player.Duelist.Graveyard.RemovedCard += (source, removedCard) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetRemoveCardInGraveyard(conn, netId, removedCard.ID)
                });

                // Tasks
                player.Duelist.TaskList.AddedTask += (source, addedTask) => {
                    if (addedTask.SelectableArgs != null)
                    {
                        // If task requires targets.
                        object[] args = addedTask.SelectableArgs();
                        if (args.Length > 0)
                        {
                            if (args[0] is Card)
                            {
                                player.UI.Enqueue(new Player.CardUI()
                                {
                                    ConnID     = player.ID,
                                    InstanceID = player.ID,
                                    Target     = (conn, netId) => player.TargetAddCardTask(conn, addedTask.Description, addedTask.Optional)
                                });
                            }
                            else if (args[0] is Type)
                            {
                                // TO DO!
                            }
                        }
                        else
                        {
                            player.UI.Enqueue(new Player.CardUI()
                            {
                                ConnID     = player.ID,
                                InstanceID = player.ID,
                                Target     = (conn, netId) => player.TargetAddCardTask(conn, addedTask.Description, addedTask.Optional)
                            });
                        }
                    }
                    else
                    {
                        // If task does not require targets.
                        player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = player.ID,
                            Target     = (conn, netId) => player.TargetAddTask(conn, addedTask.Description, addedTask.Optional)
                        });
                    }
                };
                player.Duelist.TaskList.RemovedTask += (source, removedTask, index) => player.UI.Enqueue(new Player.CardUI()
                {
                    ConnID     = player.ID,
                    InstanceID = player.ID,
                    Target     = (conn, netId) => player.TargetRemoveTask(conn, index)
                });
            }
            foreach (Player player in dm.AllPlayers)
            {
                Duelist duelist = player.Duelist;
                foreach (Player otherPlayer in dm.AllPlayers)
                {
                    Duelist otherDuelist = otherPlayer.Duelist;

                    if (duelist != otherDuelist)
                    {
                        otherDuelist.Deck.PutCard += (d, putCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetPutCardBackInDeck(conn, netId)
                        });
                        otherDuelist.Hand.PutCard += (hand, putCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetPutCardBackInHand(conn, netId)
                        });
                        otherDuelist.ShieldZone.PutCard += (sz, putCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetPutCardBackInShieldZone(conn, netId)
                        });
                        otherDuelist.ManaZone.PutCard += (mz, putCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetPutCardInManaZone(conn, netId, CardServerData.GetCardData(putCard, CardServerData.Zone.MANAZONE))
                        });
                        otherDuelist.BattleZone.PutCard += (bz, putCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetPutCardInBattleZone(conn, netId, CardServerData.GetCardData(putCard, CardServerData.Zone.BATTLEZONE))
                        });
                        otherDuelist.Graveyard.PutCard += (g, putCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetPutCardInGraveyard(conn, netId, CardServerData.GetCardData(putCard, CardServerData.Zone.GRAVEYARD))
                        });

                        otherDuelist.Deck.RemovedCard += (hand, removedCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetRemoveCardBackInDeck(conn, netId)
                        });
                        otherDuelist.Hand.RemovedCard += (hand, removedCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetRemoveCardBackInHand(conn, netId)
                        });
                        otherDuelist.ShieldZone.RemovedCard += (sz, removedCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetRemoveCardBackInShieldZone(conn, netId)
                        });
                        otherDuelist.ManaZone.RemovedCard += (mz, removedCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetRemoveCardInManaZone(conn, netId, removedCard.ID)
                        });
                        otherDuelist.BattleZone.RemovedCard += (bz, removedCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetRemoveCardInBattleZone(conn, netId, removedCard.ID)
                        });
                        otherDuelist.Graveyard.RemovedCard += (g, removedCard) => player.UI.Enqueue(new Player.CardUI()
                        {
                            ConnID     = player.ID,
                            InstanceID = otherPlayer.ID,
                            Target     = (conn, netId) => player.TargetRemoveCardInGraveyard(conn, netId, removedCard.ID)
                        });
                    }
                }
            }
            game.BeginDuel();
            return(true);
        }
        return(false);
    }
    public void TargetPutCardInGraveyard(NetworkConnection target, NetworkInstanceId playerId, CardServerData cardData)
    {
        Player          player = ClientScene.FindLocalObject(playerId).GetComponent <Player>();
        CardNetworkData card   = Instantiate(cardPrefab, player.Graveyard);

        allCards.Add(card);
        Sprite artwork = Resources.Load <Sprite>("Cards/Artwork/" + cardData.OriginalName);

        card.Artwork.sprite = artwork;
        card.Data           = cardData;
        card.Owner          = player;
    }
    public void TargetPutCardInBattleZone(NetworkConnection target, NetworkInstanceId playerId, CardServerData cardData)
    {
        Player          player = ClientScene.FindLocalObject(playerId).GetComponent <Player>();
        CardNetworkData card   = Instantiate(cardPrefab, player.BattleZone);

        allCards.Add(card);
        Sprite artwork = Resources.Load <Sprite>("Cards/Artwork/" + cardData.OriginalName);

        card.Artwork.sprite = artwork;
        card.Data           = cardData;
        card.Owner          = player;
        card.gameObject.AddComponent <AttackCreatureDroppable>();
        if (player.isLocalPlayer)
        {
            card.gameObject.AddComponent <AttackDraggable>();
        }
    }
    public void TargetPutCardInManaZone(NetworkConnection target, NetworkInstanceId playerId, CardServerData cardData)
    {
        Player          player = ClientScene.FindLocalObject(playerId).GetComponent <Player>();
        CardNetworkData card   = Instantiate(cardPrefab, player.ManaZone);

        allCards.Add(card);
        Sprite artwork = Resources.Load <Sprite>("Cards/Artwork/" + cardData.OriginalName);

        card.Artwork.sprite = artwork;
        card.Data           = cardData;
        card.Owner          = player;
        card.Artwork.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
    }