Beispiel #1
0
 private void AddCardToHand(CardRoot cardRootScript)
 {
     CardsInHand.Add(cardRootScript);
     //disable interaction
     cardRootScript.InteractionDisable();
     cardsN++;
 }
Beispiel #2
0
 /// <summary>
 /// Covers card on table with dropped card. Adds to covered cards list
 /// </summary>
 protected override void AnimateCoverCardBy(CardRoot cardOnTable, CardRoot heldCard)
 {
     //Disable interactions
     cardOnTable.InteractionDisable();
     //Animate
     heldCard.AnimateMoveToTransform(cardOnTable.CoveredCardContainer);
     cardOnTable.CoveredCardContainer.SetAsLastSibling();
 }
        /// <summary>
        /// Animates covering card on table with held card
        /// </summary>
        protected void CoverThisCardWith(CardRoot cardOnTable, CardRoot heldCard)
        {
            //TODO save action in buffer for in case if server will say no so we can ctrl+z this action
            // Beat it
            AnimateCoverCardBy(cardOnTable, heldCard);

            heldCard.InteractionDisable();

            // add to list
            cardsOnTableCovering.Add(heldCard);
            //Set cards parameters
            cardOnTable.IsCoveredByACard = true;
            cardOnTable.CoveredByCard    = heldCard;


            // Send to server
            ClientSendPackets.Send_CoverCardOnTable(cardOnTable.CardCode, heldCard.CardCode);

            TableUpdated();
        }
        /// <summary>
        /// Adds card to table from my hand and animates it
        /// </summary>
        protected void MeAddCardToTable(CardRoot heldCard)
        {
            //disable interactions
            heldCard.InteractionDisable();
            //ADD CARD
            cardsOnTable.Add(heldCard);

            //init animation
            AnimateAddCardOnTableFromMyHand(heldCard);

            //TODO save action in buffer for in case if server will say no so we can ctrl+z this action
            //Send to server
            ClientSendPackets.Send_DropCardOnTable(heldCard.CardCode);

            // if my hand is empty then count as pass
            if (StaticRoomData.MyPlayer.CardsNumber == 0 && MeLeadAttack)
            {
                AttackerPassedPriority = true;
            }

            TableUpdated();
        }