Beispiel #1
0
        public CardProductMarkTypes GetSellMark()
        {
            CardProductMarkTypes mark = CardProductMarkTypes.Null;
            var cardData = CardConfigManager.GetCardConfig(WeaponConfig.Id);

            if (cardData.Quality == CardQualityTypes.Legend)
            {
                mark = CardProductMarkTypes.Only;
            }
            else if (cardData.Quality < CardQualityTypes.Excel && MathTool.GetRandom(10) > 7)
            {
                mark = CardProductMarkTypes.Sale;
            }
            else
            {
                int roll = MathTool.GetRandom(10);
                if (roll == 0)
                {
                    mark = CardProductMarkTypes.Hot;
                }
                else if (roll == 1)
                {
                    mark = CardProductMarkTypes.Gold;
                }
            }
            return(mark);
        }
Beispiel #2
0
        private void ReinstallCardProducts()
        {
            int index = 1;

            foreach (var monsterConfig in ConfigData.MonsterDict.Values)
            {
                if (monsterConfig.IsSpecial > 0)
                {
                    continue;
                }
                Monster mon  = new Monster(monsterConfig.Id);
                int     rate = GetSellRate(monsterConfig.Id);
                CardProductMarkTypes mark = CardProductMarkTypes.Null;
                if (monsterConfig.IsNew > 0)
                {
                    rate = 100;
                    mark = CardProductMarkTypes.New;
                }
                if (MathTool.GetRandom(100) < rate)
                {
                    if (mark == 0)
                    {
                        mark = mon.GetSellMark();
                    }
                    CardProducts.Add(new DbCardProduct(index++, mon.Id, (int)mark));
                }
            }
            foreach (var weaponConfig in ConfigData.WeaponDict.Values)
            {
                if (weaponConfig.IsSpecial > 0)
                {
                    continue;
                }
                Weapon wpn  = new Weapon(weaponConfig.Id);
                int    rate = GetSellRate(weaponConfig.Id);
                CardProductMarkTypes mark = CardProductMarkTypes.Null;
                if (weaponConfig.IsNew > 0)
                {
                    rate = 100;
                    mark = CardProductMarkTypes.New;
                }
                if (MathTool.GetRandom(100) < rate)
                {
                    if (mark == 0)
                    {
                        mark = wpn.GetSellMark();
                    }
                    CardProducts.Add(new DbCardProduct(index++, wpn.Id, (int)mark));
                }
            }
            foreach (var spellConfig in ConfigData.SpellDict.Values)
            {
                if (spellConfig.IsSpecial > 0)
                {
                    continue;
                }
                Spell spl  = new Spell(spellConfig.Id);
                int   rate = GetSellRate(spellConfig.Id);
                CardProductMarkTypes mark = CardProductMarkTypes.Null;
                if (spellConfig.IsNew > 0)
                {
                    rate = 100;
                    mark = CardProductMarkTypes.New;
                }
                if (MathTool.GetRandom(100) < rate)
                {
                    if (mark == 0)
                    {
                        mark = spl.GetSellMark();
                    }
                    CardProducts.Add(new DbCardProduct(index++, spl.Id, (int)mark));
                }
            }
        }