public void TestCardToHand() { System.Collections.Generic.List <Card> deck = new System.Collections.Generic.List <Card>(); Card.Suits suit = Card.Suits.Diamonds; Card.CardType typ = Card.CardType.Five; Card card = new Card(typ, suit); deck.Add(card); deck.Add(card); deck.Add(card); // Test the number of cards in the deck Assert.AreEqual(3, deck.Count); CardPlayer cardPlayer = new CardPlayer(); //Test the number of cards on hand Assert.AreEqual(0, cardPlayer.HandValue); cardPlayer.addCardToHand(); // Test the number of cards after play Assert.AreEqual(2, deck.Count); Assert.AreEqual(5, cardPlayer.HandValue); }
public IEnumerator WinCards(CardPlayer player, params CardPanel[] cardPanels) { if (cardPanels == null || cardPanels.Length == 0) { yield break; } for (var i = cardPanels.Length - 1; i > 0; i--) { HoldPlace(cardPanels[i]); } yield return(null); var offset = Vector3.Scale(previewOffset, canvas.localScale); if (cardPanels.Length > 1) { cardPanels[0].Root.SetParent(cardPanels[1].Root); } for (var i = 1; i < cardPanels.Length - 1; i++) { yield return(TranslateWorld(cardPanels[i].Root, cardPanels[i + 1].Root.position + offset)); cardPanels[i].Root.SetParent(cardPanels[i + 1].Root); SoundManager.Instance.PlayClip(SoundManager.Instance.CardFriction); } StartCoroutine(DeleteCards(player.Pivot, cardPanels)); }
private IEnumerator WinCard(CardPlayer winner, string playerId, CardPanel cardPanel, CardPanel[] wonPanels) { if (cardPanel == null) { if (wonPanels.Length > 1) { CardManager.Instance.HoldPlace(cardPanel = wonPanels[0]); yield return(CardManager.Instance.TranslateCard(cardPanel, wonPanels[1])); } } else { ColorManager.Instance.SetCardFocused(wonPanels); ColorManager.Instance.SetCardPlayed(cardPanel); cardPanel.Details.Player.RemoveCard(cardPanel); if (!cardPanel.IsRevealed) { StartCoroutine(CardManager.Instance.TurnCard(cardPanel)); } if (wonPanels.Length > 0) { yield return(CardManager.Instance.TranslateCard(cardPanel, wonPanels[0])); } } if (PlayerExists(playerId)) { Debug.Log(playerId + " - - - - - -"); } var list = wonPanels.ToList(); list.Insert(0, cardPanel); yield return(CardManager.Instance.WinCards(winner, list.ToArray())); }
public void testInit() { _rollResultChances = new Dictionary <int, double>(); _invalidResultChances = new Dictionary <int, double>(); //Initialize the rollChances _rollResultChances.Add(1, 0.0); _rollResultChances.Add(2, 0.2); _rollResultChances.Add(3, 0.3); _rollResultChances.Add(4, 0.5); _rollResultChances.Add(5, 0.0); _rollResultChances.Add(6, 0.2); _invalidResultChances.Add(7, 0.5); _invalidResultChances.Add(8, 0.2); _invalidResultChances.Add(9, 0.3); _cardPlayer = new CardPlayer("test first name", "test last name"); _dicePlayerWithFixedChances = new DicePlayer("test first name", "test last name", 4, 6); _dicePlayerWithRollChances = new DicePlayer("Nick", "Taramas", _rollResultChances); _dicePlayerWithInvalidRollChances = new DicePlayer("Nick", "Taramas", _invalidResultChances); _cardDicePlayer = new CardDicePlayer("test first name", "test last name", _rollResultChances); _deckersMeeting = new DeckersMeeting(); }
/// <summary> /// Comparission of the values of each player at the end of the game, return a string with the result of the comparision. /// </summary> /// <param name="player1">Represent the Computer, an instance of CardPlayer object</param> /// <param name="player2">Represent the User, an instance of CardPlayer object</param> /// <returns></returns> public string CheckWinnerFinal(CardPlayer player1, CardPlayer player2) { var winneris = "NoWinner"; var who = player1.MaxTotalHand().CompareTo((player2.MaxTotalHand() > 21) ? player2.MinTotalHand() : player2.MaxTotalHand()); if (who == 0) { winneris = string.Format("Have been a Tie to {0} ", player1.MaxTotalHand()); } else if (who < 0) { winneris = string.Format("You Win! {0} to {1} ", (player2.MaxTotalHand() > 21) ? player2.MinTotalHand() : player2.MaxTotalHand(), player1.MaxTotalHand()); } else { winneris = string.Format("The Computer is the winner {0} to {1} ", player1.MaxTotalHand(), (player2.MaxTotalHand() > 21) ? player2.MinTotalHand() : player2.MaxTotalHand()); } return(winneris); }
public void RunGame() { InitializeGame(); do { foreach (var player in players) { if (player.AmountOfMonies + 50 > 1) { int initialBet = ConsoleIO.PromptForInt("Take Initial Bet", 1, player.AmountOfMonies + 50); c.TakeInitialBet(player, initialBet); } } Console.WriteLine("You New Round..."); for (int i = 0; i < players.Count; i++) { if (players[i].AmountOfMonies > -51) { currentPlayer = players[i]; RunTurn(); } } c.RunHouseTurn(); } while (!c.IsGameOver); }
void SetupPlayerCards(CardPlayer player) { for (int i = 0; i < player.Hand.Count; i++) { AbilityCard newCard = player.Hand.GetCard(i); _playerView.AddNewCard(newCard); } }
public IEnumerator CardPlayed(CardPanel newPanel) { var oldPanel = CardManager.Instance.GetCards() .Where(panel => panel.Card.number == newPanel.Card.number) .OrderBy(panel => panel.Details.Index) .FirstOrDefault(); if (oldPanel) { var number = newPanel.Card.number; var groups = CardManager.Instance.GetCards().Where(panel => panel.Card.number >= number) .OrderBy(panel => panel.Card.number) .GroupBy(panel => panel.Card.number) .TakeWhile(group => group.First().Card.number == number++); var cards = groups.Select(group => group.First()).ToList(); cards.Insert(0, newPanel); var list = cards.ToArray(); ColorManager.Instance.SetCardFocused(list); ColorManager.Instance.SetCardPlayed(newPanel); yield return(CardManager.Instance.TranslateCard(newPanel, oldPanel)); StartNewMove(); if (oldPanel.Details.Turn == newPanel.Details.Turn && oldPanel.Details.Index == newPanel.Details.Index - 1 && oldPanel.Details.Player is CardMainPlayer) { yield return(SpecialMove(newPanel, oldPanel)); if (IsCompleted) { if (!_countDictionary.ContainsKey(oldPanel.Details.Player)) { _countDictionary.Add(oldPanel.Details.Player, 0); } _countDictionary[oldPanel.Details.Player]++; } } else { SetCompleted(false); } if (!IsCompleted) { _lastWinner = newPanel.Details.Player; yield return(CardManager.Instance.WinCards(_lastWinner, list)); _lastWinner.ReportScore(list.Length); yield break; } ColorManager.Instance.SetCardDefault(list); } yield return(CardManager.Instance.AddCard(newPanel)); }
public override void Draw(CardPlayer player) { base.Draw(player); if (DiscardEffect != null) { DiscardEffect.Activate(player); } }
private static IEnumerator GameFinished(CardPlayer lastWinner, CardPlayer winner, CardPanel[] remainedCards) { if (remainedCards.Length > 1) { yield return(CardManager.Instance.TranslateCard(remainedCards[0], remainedCards[1])); } yield return(CardManager.Instance.WinCards(lastWinner, remainedCards)); Debug.LogFormat("Winner : {0}, Score : {1}", winner.Name, winner.Score); }
public override void Enter() { _player = StateMachine.PlayerController.CurrentPlayer; Debug.Log("Player Card Select"); _input.PressedRight += OnPressedRight; _input.PressedLeft += OnPressedLeft; _input.PressedConfirm += OnPressedConfirm; Debug.Log("Initial Selected Card: " + _player.CurrentSelectedCard.Name); }
public void AddToHand(NetworkIdentity id) { Card c = id.GetComponent <Card>(); if (c != null) { c.gameObject.layer = CardPlayer.UnityTrashWorkaround(PlayerHandLayer); AddCard(c); c.SetState(CardState.OnHand); } }
public override void Enter() { Debug.Log("PLAYER TURN"); _player = _playerController.CurrentPlayer; // start player turn setup animation if (_playerStartRoutine != null) { StopCoroutine(_playerStartRoutine); } _playerStartRoutine = StartCoroutine(TurnStartRoutine()); }
public static int MissingCards(CardPlayer card) { var nbCardsCollect = 0; for (int i = card.Level.Value; i < card.MaxLevel; i++) { nbCardsCollect += CardNumber[i]; } nbCardsCollect -= card.Count.Value; return(nbCardsCollect * -1); }
public void Setup(CardGameSM gameController) { _playerController = gameController.PlayerController; _playerView.Setup(_playerController.Players[0], gameController.TargetController); //TODO simulate that player is 0 index, in this case. Fix in the future CardPlayer playerToSetup = _playerController.Players[0]; if (playerToSetup.Hand.Count > 0) { SetupPlayerCards(playerToSetup); } }
public override void Enter() { Debug.Log("ENEMY TURN"); _player = _playerController.CurrentPlayer; Debug.Log("Enemy draws 2 cards"); int cardsToDraw = StateMachine.CardDrawPerTurn; _player.DrawAbilityCard(_cardsToDraw, _abilityCardDeck); Debug.Log("...Enemy Thinking..."); if (_enemyPauseRoutine != null) { StopCoroutine(_enemyPauseRoutine); } _enemyPauseRoutine = StartCoroutine(EnemyPauseRoutine(_botPauseDuration)); }
public void UpdateCards(CardPlayer human, CardPlayer enemy) { string playerCards = ""; string enemyCards = ""; foreach (Card c in human.Hand().CardList()) { playerCards += c.Value()+ " "; } foreach (Card c in enemy.Hand().CardList()) { enemyCards += c.Value()+ " "; } debugBody.text = playerCards + "\n" + enemyCards; }
public void TestBuldDeck() { Deck deck = new Deck(); deck.Builddeck(); // Test total number of cards in new created deck Assert.AreEqual(52, deck.DeckList.Count); CardPlayer cardPlayer = new CardPlayer(); cardPlayer.Hand = deck.DeckList; cardPlayer.getHandValue(); // Test maximum number of points that can appear in any blackjack game Assert.AreEqual(340, cardPlayer.HandValue); }
/// <summary> /// Comparission of the values of each player during the process of the game, return a string with the result of the comparision. /// </summary> /// <param name="player1">Represent the Computer, an instance of CardPlayer object</param> /// <param name="player2">Represent the User, an instance of CardPlayer object</param> /// <returns></returns> public string CheckWinner(CardPlayer player1, CardPlayer player2) { var winneris = "NoWinner"; if (player1.MaxTotalHand() == 21 && player2.MaxTotalHand() == 21) { winneris = String.Format("Have been a Tie to {0} ", 21); } else if (player1.MaxTotalHand() == 21 || (player2.MaxTotalHand() > 21 && player2.MinTotalHand() > 21)) { winneris = string.Format("The Computer is the winner {0} to {1} ", player1.MaxTotalHand(), player2.MaxTotalHand()); } else if (player2.MaxTotalHand() == 21 || player2.MinTotalHand() == 21) { winneris = string.Format("You Win! {0} to {1} ", 21, player1.MaxTotalHand()); } return(winneris); }
// Start is called before the first frame update private void Start() { PlayerStatistics.InitializeStatDictionary(); Camera = Camera.main; if (isLocalPlayer) { LocalPlayer = this; //Got replaced by a non dynamic function BoardLogic.ClientRequestEndTurn() //DebugPanelInfo dpi = FindObjectOfType<DebugPanelInfo>(); //if (dpi != null) //{ // dpi.RegisterEndTurn(EndTurn); //} CmdRequestClientID(); } ServerPlayers.Add(this); //Debug.Log($"isLocalPlayer: {isLocalPlayer}\nIsClient: {isClient}\nIsServer: {isServer}"); }
void Start() { cardPlayer = GetComponent <CardPlayer>(); p1.SetDeckAndEnemy(deck, p2); //Test p2.SetDeckAndEnemy(deck, p1); //Test if (Random.Range(0, 2) == 0) { p1Turn = true; p2.TakeNCards(2); p1.TakeNCards(2); p1.StartTurn(); } else { p1Turn = false; p1.TakeNCards(2); p2.TakeNCards(2); p2.StartTurn(); } }
public void TestHandValue() { CardPlayer cardPlayer = new CardPlayer(); System.Collections.Generic.List <Card> cards = new System.Collections.Generic.List <Card>(); Card.Suits suit = Card.Suits.Diamonds; Card.CardType typ = Card.CardType.Five; Card card = new Card(typ, suit); cards.Add(card); cards.Add(card); cards.Add(card); cardPlayer.Hand = cards; cardPlayer.getHandValue(); // Test correctness of card counting Assert.AreEqual(15, cardPlayer.HandValue); }
public void ServerEndTurn() { CurrentTurn++; if (CurrentTurn >= CardPlayer.ServerPlayers.Count) { CurrentTurn = 0; } CardPlayer current = CardPlayer.ServerPlayers[CurrentTurn]; CurrentTurnClient = current.ClientID; Debug.Log("Next Turn Client ID: " + CurrentTurnClient + "\nTurnNumber: " + CurrentTurn); if (CardPlayer.LocalPlayer != null) { CardPlayer.LocalPlayer.EnableInteractions = CardPlayer.LocalPlayer.ClientID == CurrentTurnClient; } MapTransformInfo.Instance.SocketManager.SetTurn(CurrentTurnClient); RpcBroadcastEndTurn(CurrentTurnClient); current.DrawCard(1); //Next player is drawing one card }
private CardPlayer player2; // player2 assumed to be AI #endregion Fields #region Methods private void SetupGame() { cardGame = new CardGame (); if (typeOfPlayer1 == PlayerType.Blind) { player1 = new CardPlayerBlind (cardGame, player1IsAI, 0); } else if (typeOfPlayer1 == PlayerType.Reflect) { player1 = new CardPlayerReflect (cardGame, player1IsAI, 0); } else if (typeOfPlayer1 == PlayerType.Mutation) { player1 = new CardPlayerMutation (cardGame, player1IsAI, 0); } if (typeOfPlayer2 == PlayerType.Blind) { player2 = new CardPlayerBlind(cardGame, player2IsAI, 0); } else if (typeOfPlayer2 == PlayerType.Reflect) { player2 = new CardPlayerReflect (cardGame, player2IsAI, 0); } else if (typeOfPlayer2 == PlayerType.Mutation) { player2 = new CardPlayerMutation (cardGame, player2IsAI, 0); } cardGame.InitializeData (player1, player2); }
private void Awake() { instance = this; }
public void GameFinished(CardPlayer winner, CardPanel[] remainedCards) { StartCoroutine(GameFinished(_lastWinner, winner, remainedCards)); }
public void InitializeData(CardPlayer p1, CardPlayer p2) { player1 = p1; player2 = p2; player1SelectedCardList = new Hand (); player2SelectedCardList = new Hand (); player1LastSelectedCardList = new List<Card>(); player2LastSelectedCardList = new List<Card>(); InitializeGame (); }
public void MutateOpponent(CardPlayer initiatingPlayer) { if (initiatingPlayer == player1) { player2.MutateHand(); } else if (initiatingPlayer == player2) { player1.MutateHand(); } }
public void AdvancePhase(int phaseOverride = -1) { int player1Sum, player2Sum, difference, cardCount; if (phaseOverride != -1) { phase = phaseOverride; } else if (phase == 5) { phase = 0; } else { phase++; } if (phase == 0) { RefillHands (); SetupNewTurn (); currentActiveSuit = CommonUtils.RandomSuit(); CheckPlayersForPowerUse(); Debug.Log ("Current Suit: " + currentActiveSuit.ToString ()); Debug.Log ("Phase 0: Player and AI Hands Set Up"); currentActivePlayerForInput = 1; GetNextPlayerHand(); } else if (phase == 1) { Debug.Log ("Phase 1: Player and AI Initiative Cards Selected"); AdvancePhase (); } else if (phase == 2) { player1Sum = 0; cardCount = 0; foreach (Card card in player1SelectedCardList.CardList ()) { player1Sum += CommonUtils.SuitAdjustedValue(currentActiveSuit, card); cardCount++; player1.Hand ().RemoveCard (card); } if (player2.IsAI ()) { player2.ProcessInitiativePhaseResult(cardCount, player1Sum); } player1LastHandScore = player1Sum; SetPlayer1SelectedCardList(player1SelectedCardList.CardList()); player2Sum = 0; cardCount = 0; foreach (Card card in player2SelectedCardList.CardList ()) { player2Sum += CommonUtils.SuitAdjustedValue(currentActiveSuit, card); cardCount++; player2.Hand ().RemoveCard (card); } if (player1.IsAI ()) { player1.ProcessInitiativePhaseResult(cardCount, player2Sum); } player2LastHandScore = player2Sum; SetPlayer2SelectedCardList(player2SelectedCardList.CardList()); ClearSelectedCardsList(); if (reflectStatus%2 == 1) { // @BUGFIX Debug.Log ("Reflect activated, scores swapped"); int temp = player1Sum; player1Sum = player2Sum; player2Sum = temp; player1LastHandScore = player1Sum; player2LastHandScore = player2Sum; } reflectStatus = 0; if (player1Sum > player2Sum) { initiativeWinner = player1; if (player1.IsAI ()) { player1.ProcessInitiativePhaseOutcome(true); } if (player2.IsAI ()) { player2.ProcessInitiativePhaseOutcome(false); } Debug.Log ("Phase 2: Initiative Phase Result: " + Player1HandScore() + "-" + Player2HandScore() + ": Initiative won by " + InitiativeWinner ().Name ()); } else if (player2Sum > player1Sum) { initiativeWinner = player2; if (player1.IsAI ()) { player1.ProcessInitiativePhaseOutcome(false); } if (player2.IsAI ()) { player2.ProcessInitiativePhaseOutcome(true); } Debug.Log ("Phase 2: Initiative Phase Result: " + Player1HandScore() + "-" + Player2HandScore() + ": Initiative won by " + InitiativeWinner ().Name ()); } else { initiativeWinner = null; Debug.Log ("Phase 2: Initiative Phase Result: Initiative Phase Tied, Returning to Phase 0"); GrowCards(); RefillHands (); AdvancePhase (0); } if (initiativeWinner == player1) { player1.AddSuperBar(superBarGainOnInitiativeWin); Debug.Log (player1.Name () + " gains " + superBarGainOnInitiativeWin + " super for winning initiative"); } else if (initiativeWinner == player2) { player2.AddSuperBar(superBarGainOnInitiativeWin); Debug.Log (player2.Name () + " gains " + superBarGainOnInitiativeWin + " super for winning initiative"); } CheckPlayersForPowerUse(); currentActivePlayerForInput = 1; GetNextPlayerHand(); } else if (phase == 3) { Debug.Log ("Phase 3: Player and AI Damage Cards Selected"); AdvancePhase (); } else if (phase == 4) { player1Sum = 0; cardCount = 0; foreach (Card card in player1SelectedCardList.CardList ()) { player1Sum += CommonUtils.SuitAdjustedValue(currentActiveSuit, card); cardCount++; player1.Hand ().RemoveCard (card); } if (player2.IsAI ()) { player2.ProcessDamagePhaseResult(cardCount, player1Sum); } player1LastHandScore = player1Sum; SetPlayer1SelectedCardList(player1SelectedCardList.CardList()); player2Sum = 0; cardCount = 0; foreach (Card card in player2SelectedCardList.CardList ()) { player2Sum += CommonUtils.SuitAdjustedValue(currentActiveSuit, card); cardCount++; player2.Hand ().RemoveCard (card); } if (player1.IsAI ()) { player1.ProcessInitiativePhaseResult(cardCount, player1Sum); } player2LastHandScore = player2Sum; SetPlayer2SelectedCardList(player2SelectedCardList.CardList()); ClearSelectedCardsList(); if (reflectStatus%2 == 1) { // @BUG FIX Debug.Log ("Reflect activated, scores swapped"); int temp = player1Sum; player1Sum = player2Sum; player2Sum = temp; player1LastHandScore = player1Sum; player2LastHandScore = player2Sum; } reflectStatus = 0; if (initiativeWinner == player1) { Debug.Log ("Phase 4: Automatic damage of " + automaticDamage + " applied to defender"); player2.ApplyDamage(automaticDamage); if (player1Sum > player2Sum) { difference = player1Sum - player2Sum; Debug.Log ("Phase 4: Damage Resolution Result: " + Player1HandScore() + "-" + Player2HandScore() + ": " + player1.Name () + " deals " + difference + " damage to " + player2.Name ()); player2.ApplyDamage (difference); } else { Debug.Log ("Phase 4: Damage Resolution Result: " + Player1HandScore() + "-" + Player2HandScore() + ": " + "Defense successful, no damage dealt"); } } else if (initiativeWinner == player2) { Debug.Log ("Phase 4: Automatic damage of " + automaticDamage + " applied to defender"); player1.ApplyDamage(automaticDamage); if (player2Sum > player1Sum) { difference = player2Sum - player1Sum; Debug.Log ("Phase 4: Damage Resolution Result: " + Player1HandScore() + "-" + Player2HandScore() + ": " + player2.Name () + " deals " + difference + " damage to " + player1.Name ()); player1.ApplyDamage (difference); } else { Debug.Log ("Phase 4: Damage Resolution Result: " + Player1HandScore() + "-" + Player2HandScore() + ": " + "Defense successful, no damage dealt"); } } if (player1.Health () <= 0) { AdvancePhase (6); } else if (player2.Health () <= 0) { AdvancePhase (7); } else { AdvancePhase (); } } else if (phase == 5) { GrowCards (); AddEndOfTurnSuperBarPoints(); CheckPlayersForPowerUse(); Debug.Log ("Phase 5: Grow Remaining Cards"); } else if (phase == 6) { // player 2 won Debug.Log ("Player 2 wins!"); } else if (phase == 7) { // player 1 won Debug.Log ("Player 1 wins!"); } }
private void Awake() { builder = CardPlayer.instance; }
public CardDeck(CardPlayer card) : base(card.Name, card.Level, card.MaxLevel, card.Count, card.IconUrls) { Cards = CardHelper.MissingCards(card); IsMax = card.MaxLevel == card.Level; }
public static void Main(string[] args) { string continuePlay; do { Console.WriteLine("Start/Continue Black Jack Game? (Y/N)"); continuePlay = Console.ReadLine(); Console.Clear(); Console.WriteLine("New Game:.....\r\n"); if (continuePlay.ToUpper() != "Y" && continuePlay.ToUpper() != "N") { Console.WriteLine("!Wrong option, please type Y (yes) or N (no)...try again!"); continuePlay = "Y"; } else if (continuePlay.ToUpper() == "Y") { var ComputerPlayer = new CardPlayer() { Name = "Computer" }; var UserPlayer = new CardPlayer() { Name = "User" }; var currentGame = new BlackJackGame(); var winnerIs = "NoWinner"; currentGame.InitPlayer(ComputerPlayer); //For the production version do not to show the Computer cards. //Console.WriteLine("Cards For: " + ComputerPlayer.Name + ComputerPlayer.showCards()); currentGame.InitPlayer(UserPlayer); Console.WriteLine("\r\nCards For: " + UserPlayer.Name + "\r\n" + UserPlayer.showCards()); winnerIs = currentGame.CheckWinner(ComputerPlayer, UserPlayer); var resp = "H"; while (resp.ToUpper() == "H" && winnerIs == "NoWinner") { Console.WriteLine("\r\nHit or Stand? "); resp = Console.ReadLine(); if (resp.ToUpper() == "H") { //Provide more cards to the user Player UserPlayer.RequestCard(currentGame.DeckBlackJack); Console.WriteLine("\r\nCards For: " + UserPlayer.Name + "\r\n" + UserPlayer.showCards()); winnerIs = currentGame.CheckWinner(ComputerPlayer, UserPlayer); } else if (resp.ToUpper() == "S") { winnerIs = currentGame.CheckWinnerFinal(ComputerPlayer, UserPlayer); } else { Console.WriteLine("Wrong Choice, please use H (hit) or S (stand)...try again"); resp = "H"; } } if (winnerIs != "NoWinner") { Console.WriteLine("\r\n" + winnerIs); } } } while (continuePlay.ToUpper() == "Y"); Console.Clear(); Console.WriteLine("\r\nThanks...Bye!,...hit Enter key for to close the window"); Console.Read(); }
public CardManager(CardPlayer card, Coordinate coordinate) { this.currentCoordinate = coordinate; initPlayer(card); }
/************************************************************************ * Game State Transition Methods ************************************************************************/ private void SetupGame() { cardGame = new CardGame (); player1 = new CardPlayerReflect (cardGame, false); player2 = new CardPlayerMutation (cardGame, true); cardGame.InitializeData (player1, player2); }
public void PickCard(CardPlayer player) { player.PickCard(deck); }
// 플카 초기화 private void initPlayer(CardPlayer card) { initUnit(card); stat.Add("leadership", card.leadership); }
public void CardsWon(CardPlayer player, params CardPanel[] cardPanels) { player.ReportScore(cardPanels.Length); }
public void ReduceTimerOnOpponent(CardPlayer initiatingPlayer) { if (initiatingPlayer == player1) { if (player2CardSelectionTimerRushState == 2) { player2CardSelectionTimerRushState = 3; } else { player2CardSelectionTimerRushState = 1; } } else if (initiatingPlayer == player2) { if (player1CardSelectionTimerRushState == 2) { player1CardSelectionTimerRushState = 3; } else { player1CardSelectionTimerRushState = 1; } } }
public override bool IsPlayerTurn(CardPlayer cardPlayer) { return(cardPlayer.Id.Equals(_currentPlayer)); }
/* * Powers */ public void BlindOpponent(CardPlayer initiatingPlayer) { if (initiatingPlayer == player1) { player2.BlindPlayer(); } else if (initiatingPlayer == player2) { player1.BlindPlayer(); } }