Beispiel #1
0
    public void TakeTheCard(GameObject card, Action nextAction)
    {
        int handCardCount = _cards.Count;
        var cardMover     = card.GetComponent <CardMovement>();

        Action previousAction = () =>
        {
            //Card game object needs to be added after determination of position in hand
            //for the correct placement that depends on the number of cards before taking
            //and it preferably needs to be added before coroutine moving
            _cards.Add(card);
        };

        CardPlaceManager.PlaceReceivedCard(cardMover, handCardCount, previousAction, nextAction);
    }