Beispiel #1
0
    /// <summary>
    /// 同名のカードをまとめる。
    /// </summary>
    public static List <CardParam> PackCardParams(List <CardParam> idSortedData)
    {
        List <CardParam> ret  = new List <CardParam> ();
        CardParam        temp = new CardParam().Reset();

        for (int i = 0; i < idSortedData.Count; i++)
        {
            CardParam cp = idSortedData [i];
            if (cp.Atr == temp.Atr && cp.ID == temp.ID)
            {
                temp.Count += cp.Count;
            }
            else
            {
                //現在のデータで確定
                if (temp.Atr == -1 || temp.ID == -1)
                {
                    //-1,-1は無視する。
                }
                else
                {
                    ret.Add(temp);
                }
                temp = cp;
            }
        }
        return(ret);
    }
Beispiel #2
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    //強化に必要な枚数
    public static int needPoint(CardParam cp)
    {
//		int[] ur = { 2, 4, 10 };
//		int[] sr = { 2, 4, 10, 20 };
//		int[] r = { 2, 4, 10, 20, 50 };
        int[] n = { 2, 4, 10, 20, 50, 100 };
        return(n [cp.LV - 1]);
    }
Beispiel #3
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 public CardData Set(CardParam _cp)
 {
     Atr   = _cp.Atr;
     ID    = _cp.ID;
     LV    = _cp.LV;
     Count = _cp.Count;
     uid   = _cp.uid;
     return(this);
 }
Beispiel #4
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 public bool Equals(CardParam other)
 {
     return(Equals(Voltage, other.Voltage) &&
            Equals(TempLimit, other.TempLimit) &&
            Equals(PowerLimit, other.PowerLimit) &&
            Equals(CoreClock, other.CoreClock) &&
            Equals(MemoryClock, other.MemoryClock) &&
            Equals(FanSpeed, other.FanSpeed));
 }
        private static IEnumerable <CardParam> FindCards(ControlMemory ctlm)
        {
            const int divider   = 1000;
            var       cardCount = ctlm.GpuEntries.Length;
            var       cards     = new CardParam[cardCount];

            for (uint i = 0; i < cardCount; i++)
            {
                var v1 = ctlm.GpuEntries[i];

                var flags        = v1.Flags;
                var voltageBoost = flags.HasFlag(MACM_SHARED_MEMORY_GPU_ENTRY_FLAG.CORE_VOLTAGE_BOOST);
                var voltage      = new CardMinMaxCurrent
                {
                    Current = voltageBoost ? v1.CoreVoltageBoostCur : (int)v1.CoreVoltageCur,
                    Max     = voltageBoost ? v1.CoreVoltageBoostMax : (int)v1.CoreVoltageMax,
                    Min     = voltageBoost ? v1.CoreVoltageBoostMin : (int)v1.CoreVoltageMin
                };
                var templimit = new CardMinMaxCurrent
                {
                    Current = v1.ThermalLimitCur,
                    Max     = v1.ThermalLimitMax,
                    Min     = v1.ThermalLimitMin
                };
                var voltagelimit = new CardMinMaxCurrent
                {
                    Current = v1.PowerLimitCur,
                    Max     = v1.PowerLimitMax,
                    Min     = v1.PowerLimitMin
                };
                var coreclockBoost = flags.HasFlag(MACM_SHARED_MEMORY_GPU_ENTRY_FLAG.CORE_CLOCK_BOOST);
                var coreclock      = new CardMinMaxCurrent
                {
                    Current = coreclockBoost ? v1.CoreClockBoostCur / divider : (int)v1.CoreClockCur / divider,
                    Max     = coreclockBoost ? v1.CoreClockBoostMax / divider : (int)v1.CoreClockMax / divider,
                    Min     = coreclockBoost ? v1.CoreClockBoostMin / divider : (int)v1.CoreClockMin / divider
                };
                var memoryclockBoost = flags.HasFlag(MACM_SHARED_MEMORY_GPU_ENTRY_FLAG.MEMORY_CLOCK_BOOST);
                var memoryclock      = new CardMinMaxCurrent
                {
                    Current = memoryclockBoost ? v1.MemoryClockBoostCur / divider : (int)v1.MemoryClockCur / divider,
                    Max     = memoryclockBoost ? v1.MemoryClockBoostMax / divider : (int)v1.MemoryClockMax / divider,
                    Min     = memoryclockBoost ? v1.MemoryClockBoostMin / divider : (int)v1.MemoryClockMin / divider
                };

                var fancontrol =
                    new CardMinMaxCurrent {
                    Current = v1.FanSpeedCur, Max = v1.FanSpeedMax, Min = v1.FanSpeedMin
                };
                var ismaster = v1.IsMaster;
                cards[i] = new CardParam(v1.Index, ismaster, voltage,
                                         templimit, voltagelimit, coreclock, memoryclock, fancontrol);
            }

            return(cards);
        }
Beispiel #6
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    public static List <CardParam> GetEnemyDeck(int _deckNum)
    {
        List <CardParam>           ret       = new List <CardParam> ();
        List <XLS_EnemyDeck.Param> paramList = DataManager.Instance.xls_EnemyDeck.sheets [_deckNum].list;

        for (int i = 0; i < paramList.Count; i++)
        {
            XLS_EnemyDeck.Param param = paramList [i];
            CardParam           cp    = new CardParam().Set(param.cardAtr, param.cardID, param.cardLV, param.cardCount);
            ret.Add(cp);
        }
        return(ret);
    }
Beispiel #7
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    public static string GetSkillsText(CardParam _cp, ShowType _showType, bool _newLine, int _skillNum = -1)
    {
        List <string> skillsText   = _cp.SkillTexts;
        List <string> skillsScript = _cp.SkillScript;
        List <int>    Effects      = _cp.Effect;
        List <int>    EffectsValue = _cp.EffectValue;
        int           lv           = _cp.LV;
        string        SkillStr     = "";

        for (int i = 0; i < Effects.Count; i++)
        {
            string text = SystemScript.GetEffectText(Effects[i], EffectsValue[i], _showType, _newLine, i == _skillNum);
            if (text != null)
            {
                if (SkillStr != "")               //かいぎょう
                {
                    SkillStr += "\n";
                }
                SkillStr += text;                //追加
            }
        }

        for (int i = 0; i < skillsText.Count; i++)
        {
            string text = SystemScript.GetSkillText(skillsText[i], lv, _showType, _newLine, i == _skillNum);
            if (text != null)
            {
                if (SkillStr != "")               //かいぎょう
                {
                    SkillStr += "\n";
                }
                SkillStr += text;                //追加
                if (skillsScript [i] == "")
                {
                    SkillStr += "<color=#ff0000>(未実装)</color>";
                }
            }
        }
        return(SkillStr);
    }
Beispiel #8
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    //カードシャッフル
    public static List <CardParam> ShuffleCP(List <CardParam> _lcp)
    {
        //とりあえず引き伸ばす
        List <CardParam> ret = new List <CardParam> ();

        for (int i = 0; i < _lcp.Count; i++)
        {
            CardParam cp = _lcp [i];
            for (int i2 = 0; i2 < cp.Count; i2++)
            {
                CardParam x = new CardParam().Set(0, cp.ID, cp.LV, 1);
                ret.Add(x);
            }
        }

        for (int i = 0; i < ret.Count; i++)
        {
            CardParam temp        = ret [i];
            int       randomIndex = Random.Range(0, ret.Count);
            ret [i]           = ret [randomIndex];
            ret [randomIndex] = temp;
        }
        return(ret);
    }
Beispiel #9
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 //カード情報の初期化
 public void InitializeCardParam(cardColor color, int num)
 {
     _cardParam = new CardParam(color, num);
 }
Beispiel #10
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 public static Sprite GetCardSprite(CardParam _cp)
 {
     return(GetCardSprite(new CardData().Set(_cp)));
 }
        private void RestoreCard(CardParam[] configCards, CardParam card)
        {
            const int divider    = 1000;
            var       messageBus = _messageBusFactory.Create();

            try
            {
                if (card == null)
                {
                    _logger.Error("card for restore is null!, ret <");
                    return;
                }

                var lmacm = new ControlMemory();
                lmacm.Connect();

                var configCardParam = configCards.FirstOrDefault(x => x.Id == card.Id);

                if (configCardParam == null)
                {
                    if (_logger.IsDebugEnabled)
                    {
                        _logger.Debug($"Try restore card > {card} - error > not found in config");
                    }
                    return;
                }

                var flags = lmacm.GpuEntries[card.Id].Flags;

                var voltageBoost     = flags.HasFlag(MACM_SHARED_MEMORY_GPU_ENTRY_FLAG.CORE_VOLTAGE_BOOST);
                var coreclockBoost   = flags.HasFlag(MACM_SHARED_MEMORY_GPU_ENTRY_FLAG.CORE_CLOCK_BOOST);
                var memoryclockBoost = flags.HasFlag(MACM_SHARED_MEMORY_GPU_ENTRY_FLAG.MEMORY_CLOCK_BOOST);


                lmacm.GpuEntries[card.Id].ThermalLimitCur = (int)configCardParam.TempLimit.Current;
                lmacm.GpuEntries[card.Id].PowerLimitCur   = (int)configCardParam.PowerLimit.Current;
                lmacm.GpuEntries[card.Id].FanSpeedCur     = (uint)configCardParam.FanSpeed.Current;

                if (voltageBoost)
                {
                    lmacm.GpuEntries[card.Id].CoreVoltageBoostCur = (int)configCardParam.Voltage.Current;
                }
                else
                {
                    lmacm.GpuEntries[card.Id].CoreVoltageCur = (uint)configCardParam.Voltage.Current;
                }

                if (coreclockBoost)
                {
                    lmacm.GpuEntries[card.Id].CoreClockBoostCur = (int)configCardParam.CoreClock.Current * divider;
                }
                else
                {
                    lmacm.GpuEntries[card.Id].CoreClockCur = (uint)configCardParam.CoreClock.Current * divider;
                }

                if (memoryclockBoost)
                {
                    lmacm.GpuEntries[card.Id].MemoryClockBoostCur = (int)configCardParam.MemoryClock.Current * divider;
                }
                else
                {
                    lmacm.GpuEntries[card.Id].MemoryClockCur = (uint)configCardParam.MemoryClock.Current * divider;
                }


                lmacm.CommitChanges();
                lmacm.Disconnect();

                if (_logger.IsWarnEnabled)
                {
                    _logger.Warn($"Restore card > {card}");
                }
                messageBus.Publish(new AutobernerWatchdogResetMessage {
                    Status = MessageStatus.Ok
                });
            }
            catch (Exception ex)
            {
                _logger.Error($"inner exception: {ex.InnerException.Message} > exception: {ex.Message}", ex);
                messageBus.Publish(new AutobernerWatchdogResetMessage {
                    Status = MessageStatus.Error
                });
            }
        }
Beispiel #12
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 public Card(CardParam param, int id)
 {
     Param = param;
     Id    = id;
 }