Beispiel #1
0
 void OnMouseDown()
 {
     //if (!EventSystem.current.IsPointerOverGameObject ()) {
     if (HandComp)
     {
         HandComp.HideDelayedCancel = true;
         PlayClickSound();
     }
     //Debug.Log (" OnMouseDown pawn handidx: " + pawnComponent.handIndex + " touch:" + Input.touchCount);
     if (HandComp && HandComp.Hided)
     {
         HandComp.HandShowHideModeAutoEnabled = false;
         HandComp.DisableTouchEnterOfCardsInHand();
         HandComp.ShowHand();
     }
     else
     {
         if (Input.touchCount == 0 && !simulateTouches)
         {
             isMouseOver  = false;
             isNowDrag    = true;
             isNowTouched = false;
         }
         else
         {
             Debug.Log("Set touch");
             isNowTouched = true;
             if (HandComp)
             {
                 HandComp.EnableTouchEnterOfCardsInHand();
             }
         }
         dist = Camera.main.WorldToScreenPoint(transform.position);
     }
     if (CardPanelComp != null)
     {
         CardPanelComp.RefreshCardPosition();
         CardPanelComp.KeepCardPosition = false;
     }
     //} else {
     //	Debug.LogWarning ("Mouse is not over - event dropped");
     //}
 }